--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 10, monster_id = 22010201, pos = { x = 2874.4, y = 220.0, z = -104.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303145 }, { config_id = 23, monster_id = 21030101, pos = { x = 2876.7, y = 219.1, z = -102.5 }, rot = { x = 0.0, y = 333.1, z = 0.0 }, level = 20, drop_id = 303045 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 41, gadget_id = 70210032, pos = { x = 2872.1, y = 218.7, z = -98.5 }, rot = { x = 0.0, y = 144.1, z = 0.0 }, level = 1, chest_drop_id = 403345, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 26, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2873.1, y = 219.0, z = -100.1 } }, { config_id = 59, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2872.5, y = 218.8, z = -99.3 } }, { config_id = 91, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2873.8, y = 219.0, z = -100.2 } } } -- 触发器 triggers = { { name = "ENTER_REGION_26", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_26", action = "action_EVENT_ENTER_REGION_26" }, { name = "ANY_MONSTER_DIE_59", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_59", action = "action_EVENT_ANY_MONSTER_DIE_59" }, { name = "CLIENT_EXECUTE_91", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_91", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 41 }, regions = { 26, 59, 91 }, triggers = { "ENTER_REGION_26", "ANY_MONSTER_DIE_59", "CLIENT_EXECUTE_91" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_26(context, evt) if evt.param1 ~= 26 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_26(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10, delay_time = 0 }) then return -1 end -- 将configid为 41 的物件更改为状态 GadgetState.ChestLocked if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 41, GadgetState.ChestLocked) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 23, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_59(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_59(context, evt) -- 解锁目标41 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 41, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_91(context, evt) if evt.param1 == 0 then local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) local this_group = ScriptLib.GetContextGroupId(context) ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default) return 0 end end