--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 341, gadget_id = 70210031, pos = { x = 2258.1, y = 270.4, z = -262.0 }, rot = { x = 0.0, y = 357.2, z = 0.0 }, level = 1, chest_drop_id = 403324, isOneoff = true }, { config_id = 342, gadget_id = 70900039, pos = { x = 2257.9, y = 270.4, z = -259.6 }, rot = { x = 0.0, y = 178.7, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true } } -- 区域 regions = { { config_id = 118, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2257.8, y = 270.5, z = -256.9 } }, { config_id = 153, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2258.0, y = 271.4, z = -246.7 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_118", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118", action = "action_EVENT_GADGET_STATE_CHANGE_118", tlog_tag = "奔狼岭_88_谜题破解_结算" }, { name = "TIMER_EVENT_153", event = EventType.EVENT_TIMER_EVENT, source = "num_1", condition = "", action = "action_EVENT_TIMER_EVENT_153", trigger_count = 0 } } -- 变量 variables = { { name = "unlock_1", value = 0, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 342 }, regions = { 118, 153 }, triggers = { "GADGET_STATE_CHANGE_118", "TIMER_EVENT_153" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_118(context, evt) if 342 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_118(context, evt) -- 解锁当前场景中pointid 为%force_id%的 传送点或者地城入口 if 0 ~= ScriptLib.UnlockScenePoint(context, 50) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_TIMER_EVENT_153(context, evt) local c_unlock_1 = ScriptLib.GetGroupVariableValue(context, "unlock_1") local c_unlock = c_unlock_1 +1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "unlock_1", c_unlock) then return -1 end if c_unlock == 4 then if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 342, state = GadgetState.Default }) then return -1 end local pos = {x=2257, y=270, z=-259} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 5, is_force = true, is_broadcast = false }) then return -1 end end return 0 end