--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 103, monster_id = 21011001, pos = { x = 2599.6, y = 229.5, z = 149.8 }, rot = { x = 0.0, y = 81.6, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 9003 }, { config_id = 104, monster_id = 21011001, pos = { x = 2602.9, y = 229.5, z = 148.8 }, rot = { x = 0.0, y = 308.2, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 9003 }, { config_id = 105, monster_id = 21010501, pos = { x = 2602.1, y = 229.6, z = 151.7 }, rot = { x = 0.0, y = 194.7, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 208, gadget_id = 70310004, pos = { x = 2601.5, y = 229.5, z = 149.9 }, rot = { x = 0.0, y = 340.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 209, gadget_id = 70220013, pos = { x = 2600.6, y = 229.6, z = 154.5 }, rot = { x = 0.0, y = 184.9, z = 0.0 }, level = 1 }, { config_id = 210, gadget_id = 70220013, pos = { x = 2598.3, y = 229.6, z = 155.1 }, rot = { x = 0.0, y = 19.8, z = 0.0 }, level = 1 }, { config_id = 211, gadget_id = 70220014, pos = { x = 2604.3, y = 229.5, z = 145.9 }, rot = { x = 0.0, y = 52.4, z = 0.0 }, level = 1 }, { config_id = 212, gadget_id = 70220014, pos = { x = 2596.2, y = 229.5, z = 149.3 }, rot = { x = 0.0, y = 65.0, z = 0.0 }, level = 1 }, { config_id = 231, gadget_id = 70220005, pos = { x = 2597.4, y = 229.6, z = 152.8 }, rot = { x = 0.0, y = 296.9, z = 0.0 }, level = 20 }, { config_id = 232, gadget_id = 70220005, pos = { x = 2604.9, y = 229.6, z = 150.3 }, rot = { x = 0.0, y = 60.8, z = 0.0 }, level = 20 }, { config_id = 595, gadget_id = 70210022, pos = { x = 2603.1, y = 229.6, z = 153.5 }, rot = { x = 0.0, y = 205.6, z = 0.0 }, level = 1, chest_drop_id = 403105, state = GadgetState.ChestLocked, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 282, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2600.8, y = 229.5, z = 150.0 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_282", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_282", action = "action_EVENT_ANY_MONSTER_DIE_282" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 103, 104, 105 }, gadgets = { 208, 209, 210, 211, 212, 231, 232, 595 }, regions = { 282 }, triggers = { "ANY_MONSTER_DIE_282" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_282(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_282(context, evt) -- 将configid为 595 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 595, GadgetState.Default) then return -1 end return 0 end