--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 442, gadget_id = 70710002, pos = { x = 2854.2, y = 216.3, z = 153.1 }, rot = { x = 0.0, y = 276.1, z = 0.0 }, level = 1, route_id = 3007090, save_route = true }, { config_id = 603, gadget_id = 70900042, pos = { x = 2850.6, y = 208.9, z = 208.4 }, rot = { x = 0.0, y = 16.9, z = 0.0 }, level = 1 }, { config_id = 624, gadget_id = 70210031, pos = { x = 2848.3, y = 209.5, z = 206.6 }, rot = { x = 0.0, y = 132.5, z = 0.0 }, level = 1, chest_drop_id = 403225, showcutscene = true, isOneoff = true, persistent = true } } -- 区域 regions = { { config_id = 68, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2854.0, y = 218.2, z = 154.9 } }, { config_id = 69, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2857.8, y = 208.2, z = 174.7 } }, { config_id = 110, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2850.8, y = 209.3, z = 207.9 } } } -- 触发器 triggers = { { name = "ENTER_REGION_68", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_68", action = "action_EVENT_ENTER_REGION_68", tlog_tag = "风龙_128_移动精灵2_开始" }, { name = "ENTER_REGION_69", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_69", action = "action_EVENT_ENTER_REGION_69" }, { name = "PLATFORM_REACH_POINT_110", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_110", action = "action_EVENT_PLATFORM_REACH_POINT_110", tlog_tag = "风龙_128_移动精灵2_成功" } } -- 变量 variables = { { name = "spirit", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 442, 603 }, regions = { 68, 69, 110 }, triggers = { "ENTER_REGION_68", "ENTER_REGION_69", "PLATFORM_REACH_POINT_110" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_68(context, evt) if evt.param1 ~= 68 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"spirit"为0 if ScriptLib.GetGroupVariableValue(context, "spirit") ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_68(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 442, 3007082) then return -1 end -- 将本组内变量名为 "spirit" 的变量设置为 1 if 0 ~= ScriptLib.SetGroupVariableValue(context, "spirit", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_69(context, evt) if evt.param1 ~= 69 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end -- 判断变量"spirit"为1 if ScriptLib.GetGroupVariableValue(context, "spirit") ~= 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_69(context, evt) -- 设置移动平台路径 if 0 ~= ScriptLib.SetPlatformRouteId(context, 442, 3007083) then return -1 end -- 将本组内变量名为 "spirit" 的变量设置为 2 if 0 ~= ScriptLib.SetGroupVariableValue(context, "spirit", 2) then return -1 end return 0 end -- 触发条件 function condition_EVENT_PLATFORM_REACH_POINT_110(context, evt) -- 判断是gadgetid 为 442的移动平台,是否到达了3007083 的路线中的 2 点 if 442 ~= evt.param1 then return false end if 3007083 ~= evt.param2 then return false end if 2 ~= evt.param3 then return false end -- 判断变量"spirit"为2 if ScriptLib.GetGroupVariableValue(context, "spirit") ~= 2 then return false end return true end -- 触发操作 function action_EVENT_PLATFORM_REACH_POINT_110(context, evt) -- 创建id为624的gadget if 0 ~= ScriptLib.CreateGadget(context, { config_id = 624 }) then return -1 end return 0 end