--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 377, monster_id = 21010301, pos = { x = 2139.3, y = 209.5, z = -61.8 }, rot = { x = 0.0, y = 159.7, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 }, { config_id = 378, monster_id = 21010201, pos = { x = 2141.5, y = 209.5, z = -62.9 }, rot = { x = 0.0, y = 255.0, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 929, gadget_id = 70210022, pos = { x = 2144.3, y = 209.5, z = -64.1 }, rot = { x = 0.0, y = 205.8, z = 0.0 }, level = 1, chest_drop_id = 403104, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }, { config_id = 930, gadget_id = 70310004, pos = { x = 2139.9, y = 209.5, z = -63.6 }, rot = { x = 0.0, y = 332.5, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 962, gadget_id = 70220013, pos = { x = 2141.9, y = 209.5, z = -65.5 }, rot = { x = 0.0, y = 330.8, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 285, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2142.5, y = 209.5, z = -64.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_285", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_285", action = "action_EVENT_ANY_MONSTER_DIE_285" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 377, 378 }, gadgets = { 929, 930, 962 }, regions = { 285 }, triggers = { "ANY_MONSTER_DIE_285" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_285(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_285(context, evt) -- 将configid为 929 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 929, GadgetState.Default) then return -1 end return 0 end