--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 23, monster_id = 22010201, pos = { x = 66.8, y = -1.1, z = -218.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 24, monster_id = 20011001, pos = { x = 77.2, y = -1.1, z = -227.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 25, monster_id = 20011001, pos = { x = 79.3, y = -1.1, z = -211.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 26, monster_id = 20011001, pos = { x = 56.7, y = -1.0, z = -211.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 27, monster_id = 20011001, pos = { x = 53.0, y = -1.0, z = -226.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 112, monster_id = 22010301, pos = { x = 67.6, y = -1.0, z = -222.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 113, monster_id = 20010801, pos = { x = 61.8, y = -1.0, z = -217.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 114, monster_id = 20010801, pos = { x = 60.5, y = -1.0, z = -213.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 115, monster_id = 20010801, pos = { x = 66.3, y = -1.0, z = -212.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 116, monster_id = 20010801, pos = { x = 72.7, y = -1.0, z = -216.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 117, monster_id = 20010801, pos = { x = 70.1, y = -1.1, z = -213.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 118, monster_id = 21020201, pos = { x = 66.7, y = -1.1, z = -220.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 119, monster_id = 21010301, pos = { x = 63.2, y = -1.0, z = -216.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 120, monster_id = 21010301, pos = { x = 70.4, y = -1.0, z = -218.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 121, monster_id = 21010301, pos = { x = 70.6, y = -1.1, z = -215.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 122, monster_id = 21010301, pos = { x = 62.4, y = -1.0, z = -214.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 123, monster_id = 21020101, pos = { x = 66.8, y = -1.1, z = -218.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 124, monster_id = 20011001, pos = { x = 63.1, y = -1.0, z = -216.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 125, monster_id = 20011001, pos = { x = 70.0, y = -1.1, z = -213.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 126, monster_id = 20011001, pos = { x = 61.2, y = -1.0, z = -212.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 127, monster_id = 20011001, pos = { x = 63.7, y = -1.0, z = -212.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 128, monster_id = 21010601, pos = { x = 71.4, y = -1.0, z = -222.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 28, gadget_id = 70210022, pos = { x = 55.8, y = -1.1, z = -179.6 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }, { config_id = 29, gadget_id = 70210032, pos = { x = 65.7, y = -1.1, z = -224.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1300102, state = GadgetState.ChestLocked }, { config_id = 30, gadget_id = 70210041, pos = { x = 61.7, y = -1.0, z = -224.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101 }, { config_id = 31, gadget_id = 70210041, pos = { x = 70.3, y = -1.1, z = -224.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101 } } -- 区域 regions = { { config_id = 23, shape = RegionShape.SPHERE, radius = 5, pos = { x = 65.1, y = -1.1, z = -224.8 } }, { config_id = 40, shape = RegionShape.SPHERE, radius = 5, pos = { x = 67.5, y = -1.2, z = -219.7 } }, { config_id = 41, shape = RegionShape.SPHERE, radius = 5, pos = { x = 62.7, y = -1.0, z = -217.6 } }, { config_id = 42, shape = RegionShape.SPHERE, radius = 5, pos = { x = 64.3, y = -1.0, z = -217.9 } }, { config_id = 43, shape = RegionShape.SPHERE, radius = 5, pos = { x = 64.8, y = -1.1, z = -218.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_23", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_23", action = "action_EVENT_ANY_MONSTER_DIE_23" }, { name = "ANY_MONSTER_DIE_40", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_40", action = "action_EVENT_ANY_MONSTER_DIE_40" }, { name = "ANY_MONSTER_DIE_41", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_41", action = "action_EVENT_ANY_MONSTER_DIE_41" }, { name = "ANY_MONSTER_DIE_42", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_42", action = "action_EVENT_ANY_MONSTER_DIE_42" }, { name = "ANY_MONSTER_DIE_43", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_43", action = "action_EVENT_ANY_MONSTER_DIE_43" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 23, 24, 25, 26, 27 }, gadgets = { 28, 29, 30, 31 }, regions = { 23, 40 }, triggers = { "ANY_MONSTER_DIE_23", "ANY_MONSTER_DIE_40" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 112, 113, 114, 115, 116, 117 }, gadgets = { 28, 29, 30, 31 }, regions = { 23, 41 }, triggers = { "ANY_MONSTER_DIE_23", "ANY_MONSTER_DIE_41" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 118, 119, 120, 121, 122 }, gadgets = { 28, 29, 30, 31 }, regions = { 23, 42 }, triggers = { "ANY_MONSTER_DIE_23", "ANY_MONSTER_DIE_42" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { 123, 124, 125, 126, 127, 128 }, gadgets = { 28, 29, 30, 31 }, regions = { 23, 43 }, triggers = { "ANY_MONSTER_DIE_23", "ANY_MONSTER_DIE_43" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_23(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_23(context, evt) -- 解锁目标28 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 28, state = GadgetState.Default }) then return -1 end -- 解锁目标29 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 29, state = GadgetState.Default }) then return -1 end -- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010301) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_40(context, evt) --判断死亡怪物的configid是否为 23 if evt.param1 ~= 23 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_40(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_41(context, evt) --判断死亡怪物的configid是否为 112 if evt.param1 ~= 112 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_41(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_42(context, evt) --判断死亡怪物的configid是否为 118 if evt.param1 ~= 118 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_42(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_43(context, evt) --判断死亡怪物的configid是否为 123 if evt.param1 ~= 123 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_43(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end