--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 41, monster_id = 21020201, pos = { x = -21.1, y = -0.5, z = -270.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 42, monster_id = 20011201, pos = { x = -3.9, y = -0.5, z = -254.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 43, monster_id = 20011201, pos = { x = -4.7, y = -0.5, z = -247.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 44, monster_id = 20011201, pos = { x = -37.8, y = -0.5, z = -254.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 45, monster_id = 20011201, pos = { x = -35.5, y = -0.5, z = -248.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 46, monster_id = 21010201, pos = { x = -14.7, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 47, monster_id = 21010201, pos = { x = -27.9, y = -0.5, z = -267.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 48, monster_id = 21010601, pos = { x = -9.3, y = -0.5, z = -266.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 129, monster_id = 22010201, pos = { x = -20.6, y = -0.5, z = -268.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 130, monster_id = 21020101, pos = { x = -17.7, y = -0.5, z = -264.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 131, monster_id = 21010201, pos = { x = -22.7, y = -0.5, z = -261.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 132, monster_id = 21010201, pos = { x = -17.0, y = -0.5, z = -261.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 133, monster_id = 21020201, pos = { x = -20.8, y = -0.5, z = -264.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 134, monster_id = 21010701, pos = { x = -24.7, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 135, monster_id = 21010701, pos = { x = -19.1, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 136, monster_id = 21010701, pos = { x = -12.9, y = -0.5, z = -267.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 137, monster_id = 21010201, pos = { x = -15.8, y = -0.5, z = -259.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 138, monster_id = 21010201, pos = { x = -24.2, y = -0.5, z = -259.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 139, monster_id = 22010201, pos = { x = -20.4, y = -0.5, z = -268.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 140, monster_id = 21020201, pos = { x = -19.9, y = -0.5, z = -264.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 141, monster_id = 21010301, pos = { x = -24.4, y = -0.5, z = -259.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 142, monster_id = 21010301, pos = { x = -15.9, y = -0.5, z = -260.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 143, monster_id = 21010501, pos = { x = -30.4, y = -0.5, z = -266.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 144, monster_id = 21010501, pos = { x = -11.1, y = -0.5, z = -267.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 67, gadget_id = 70210032, pos = { x = -20.1, y = -0.5, z = -273.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300102, state = GadgetState.ChestLocked }, { config_id = 68, gadget_id = 70210012, pos = { x = -13.8, y = -0.5, z = -273.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }, { config_id = 69, gadget_id = 70210012, pos = { x = -25.7, y = -0.5, z = -273.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked } } -- 区域 regions = { { config_id = 24, shape = RegionShape.SPHERE, radius = 5, pos = { x = -25.5, y = -0.5, z = -274.7 } }, { config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = -21.1, y = -0.5, z = -264.0 } }, { config_id = 45, shape = RegionShape.SPHERE, radius = 5, pos = { x = -22.0, y = -0.5, z = -265.2 } }, { config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = -23.7, y = -0.5, z = -265.5 } }, { config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.1, y = -0.5, z = -266.3 } }, { config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.0, y = -0.5, z = -267.1 } }, { config_id = 49, shape = RegionShape.SPHERE, radius = 5, pos = { x = -24.7, y = -0.5, z = -263.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_24", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_24", action = "action_EVENT_ANY_MONSTER_DIE_24" }, { name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" }, { name = "ANY_MONSTER_DIE_45", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_45", action = "action_EVENT_ANY_MONSTER_DIE_45" }, { name = "ANY_MONSTER_DIE_46", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_46", action = "action_EVENT_ANY_MONSTER_DIE_46" }, { name = "ANY_MONSTER_DIE_47", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_47", action = "action_EVENT_ANY_MONSTER_DIE_47" }, { name = "ANY_MONSTER_DIE_48", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_48", action = "action_EVENT_ANY_MONSTER_DIE_48" }, { name = "ANY_MONSTER_DIE_49", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_49", action = "action_EVENT_ANY_MONSTER_DIE_49" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 41, 42, 43, 44, 45, 46, 47, 48 }, gadgets = { 67, 68, 69 }, regions = { 24, 44 }, triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_44" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 129, 130, 131, 132 }, gadgets = { 67, 68, 69 }, regions = { 24, 45, 46 }, triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_45", "ANY_MONSTER_DIE_46" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 133, 134, 135, 136, 137, 138 }, gadgets = { 67, 68, 69 }, regions = { 24, 47 }, triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_47" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { 139, 140, 141, 142, 143, 144 }, gadgets = { 67, 68, 69 }, regions = { 24, 48, 49 }, triggers = { "ANY_MONSTER_DIE_24", "ANY_MONSTER_DIE_48", "ANY_MONSTER_DIE_49" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_24(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_24(context, evt) -- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010301) then return -1 end -- 解锁目标67 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 67, state = GadgetState.Default }) then return -1 end -- 解锁目标68 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 68, state = GadgetState.Default }) then return -1 end -- 解锁目标69 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 69, state = GadgetState.Default }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_44(context, evt) --判断死亡怪物的configid是否为 41 if evt.param1 ~= 41 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_44(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_45(context, evt) --判断死亡怪物的configid是否为 129 if evt.param1 ~= 129 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_45(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_46(context, evt) --判断死亡怪物的configid是否为 130 if evt.param1 ~= 130 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_46(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_47(context, evt) --判断死亡怪物的configid是否为 133 if evt.param1 ~= 133 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_47(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_48(context, evt) --判断死亡怪物的configid是否为 139 if evt.param1 ~= 139 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_48(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_49(context, evt) --判断死亡怪物的configid是否为 140 if evt.param1 ~= 140 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_49(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end