--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 35, monster_id = 21010201, pos = { x = -37.9, y = -0.5, z = -143.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 36, monster_id = 21010301, pos = { x = -44.1, y = -0.5, z = -149.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 37, monster_id = 21010201, pos = { x = -62.6, y = -0.5, z = -142.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 38, monster_id = 21010301, pos = { x = -69.3, y = -0.5, z = -148.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 39, monster_id = 21010201, pos = { x = -55.9, y = -0.5, z = -172.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 40, monster_id = 21010301, pos = { x = -51.4, y = -0.5, z = -164.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 145, monster_id = 20011401, pos = { x = -37.5, y = -0.5, z = -143.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 146, monster_id = 20011401, pos = { x = -42.7, y = -0.5, z = -148.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 147, monster_id = 20011401, pos = { x = -63.2, y = -0.5, z = -142.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 148, monster_id = 20011401, pos = { x = -70.3, y = -0.5, z = -147.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 149, monster_id = 20011401, pos = { x = -56.0, y = -0.5, z = -173.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 150, monster_id = 20011401, pos = { x = -52.1, y = -0.5, z = -166.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 152, monster_id = 20010301, pos = { x = -43.9, y = -0.5, z = -149.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 153, monster_id = 20010301, pos = { x = -38.7, y = -0.5, z = -142.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 154, monster_id = 20010301, pos = { x = -51.7, y = -0.5, z = -164.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 155, monster_id = 20010301, pos = { x = -55.8, y = -0.5, z = -172.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 156, monster_id = 20010301, pos = { x = -63.5, y = -0.5, z = -142.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 157, monster_id = 20010301, pos = { x = -66.1, y = -0.5, z = -151.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 70, gadget_id = 70210022, pos = { x = -51.6, y = -0.5, z = -153.5 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }, { config_id = 71, gadget_id = 70210022, pos = { x = -70.6, y = -0.5, z = -169.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1100301, state = GadgetState.ChestLocked } } -- 区域 regions = { { config_id = 25, shape = RegionShape.SPHERE, radius = 5, pos = { x = -52.6, y = -0.5, z = -153.9 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_25", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_25", action = "action_EVENT_ANY_MONSTER_DIE_25" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 35, 36, 37, 38, 39, 40 }, gadgets = { 70, 71 }, regions = { 25 }, triggers = { "ANY_MONSTER_DIE_25" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 145, 146, 147, 148, 149, 150 }, gadgets = { 71 }, regions = { 25 }, triggers = { "ANY_MONSTER_DIE_25" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { }, gadgets = { 70, 71 }, regions = { 25 }, triggers = { "ANY_MONSTER_DIE_25" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { 152, 153, 154, 155, 156, 157 }, gadgets = { 71 }, regions = { 25 }, triggers = { "ANY_MONSTER_DIE_25" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_25(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_25(context, evt) -- 解锁目标70 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 70, state = GadgetState.Default }) then return -1 end -- 解锁目标71 if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 71, state = GadgetState.Default }) then return -1 end -- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010301) then return -1 end return 0 end