--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 54, monster_id = 23040101, pos = { x = 16.9, y = -0.5, z = -161.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 55, monster_id = 23040101, pos = { x = 66.7, y = -1.1, z = -219.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 56, monster_id = 23040101, pos = { x = -21.7, y = -0.5, z = -263.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 26, shape = RegionShape.SPHERE, radius = 5, pos = { x = 21.1, y = -0.5, z = -152.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_26", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_26", action = "action_EVENT_ANY_MONSTER_DIE_26" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 4, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 54 }, gadgets = { }, regions = { 26 }, triggers = { "ANY_MONSTER_DIE_26" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 55 }, gadgets = { }, regions = { 26 }, triggers = { "ANY_MONSTER_DIE_26" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 56 }, gadgets = { }, regions = { 26 }, triggers = { "ANY_MONSTER_DIE_26" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_26(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_26(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001001, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001006, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001007, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001008, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001009, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001010, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001011, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001012, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001013, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001014, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001015, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001016, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001017, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end -- 调用提示id为 20010701 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格 if 0 ~= ScriptLib.ShowReminder(context, 20010701) then return -1 end return 0 end