--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 21010201, pos = { x = 59.2, y = 42.0, z = 120.1 }, rot = { x = 0.0, y = 277.8, z = 0.0 }, level = 0 }, { config_id = 2, monster_id = 21010301, pos = { x = 59.8, y = 42.0, z = 123.0 }, rot = { x = 0.0, y = 288.4, z = 0.0 }, level = 0 }, { config_id = 4, monster_id = 21010301, pos = { x = 0.9, y = 47.3, z = 59.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 5, monster_id = 21010201, pos = { x = -0.9, y = 47.0, z = 57.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 27, monster_id = 21010701, pos = { x = 5.1, y = 47.2, z = 57.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 28, monster_id = 21010701, pos = { x = 3.2, y = 47.3, z = 58.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 29, monster_id = 21010701, pos = { x = 57.7, y = 42.0, z = 119.5 }, rot = { x = 0.0, y = 294.3, z = 0.0 }, level = 0 }, { config_id = 30, monster_id = 21010701, pos = { x = 57.4, y = 42.0, z = 120.5 }, rot = { x = 0.0, y = 305.2, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 3.2, y = 42.0, z = 101.2 } }, { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = -6.5, y = 42.0, z = 100.8 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1", action = "action_EVENT_ANY_MONSTER_DIE_1" }, { name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1, 2, 4, 5 }, gadgets = { }, regions = { 1 }, triggers = { "ANY_MONSTER_DIE_1" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_4, monsters = { 27, 28, 29, 30 }, gadgets = { }, regions = { 1 }, triggers = { "ANY_MONSTER_DIE_1" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_1(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_1(context, evt) -- 重新生成指定group,指定suite math.randomseed(os.time()) local suite_id = math.random(2,4) if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240001003, suite = suite_id }) then return -1 end -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=7, y=42, z=96} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 -- 触发操作