--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 7, monster_id = 21010301, pos = { x = 58.9, y = 42.0, z = 123.7 }, rot = { x = 0.0, y = 287.7, z = 0.0 }, level = 0 }, { config_id = 8, monster_id = 21010301, pos = { x = 59.0, y = 42.0, z = 121.3 }, rot = { x = 0.0, y = 314.8, z = 0.0 }, level = 0 }, { config_id = 9, monster_id = 21010301, pos = { x = 1.1, y = 47.0, z = 62.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 10, monster_id = 21010301, pos = { x = -1.8, y = 47.0, z = 60.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 33, monster_id = 21010201, pos = { x = 58.1, y = 42.0, z = 121.9 }, rot = { x = 0.0, y = 263.4, z = 0.0 }, level = 0 }, { config_id = 34, monster_id = 21010601, pos = { x = 58.5, y = 42.0, z = 120.3 }, rot = { x = 0.0, y = 273.7, z = 0.0 }, level = 0 }, { config_id = 36, monster_id = 21010201, pos = { x = 2.2, y = 47.0, z = 60.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 37, monster_id = 21010601, pos = { x = 3.8, y = 47.0, z = 59.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { } -- 区域 regions = { { config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2.1, y = 42.0, z = 103.4 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 7, 8, 9, 10 }, gadgets = { }, regions = { 2 }, triggers = { "ANY_MONSTER_DIE_2" }, rand_weight = 100 }, { -- suite_id = 2, -- description = suite_3, monsters = { 7, 8, 9, 10 }, gadgets = { }, regions = { 2 }, triggers = { "ANY_MONSTER_DIE_2" }, rand_weight = 100 }, { -- suite_id = 3, -- description = suite_4, monsters = { 33, 34, 36, 37 }, gadgets = { }, regions = { 2 }, triggers = { "ANY_MONSTER_DIE_2" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_2(context, evt) -- 重新生成指定group,指定suite if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240001004, suite = 2 }) then return -1 end -- play_type含义:1·代表开始播放; 2·代表停止播放 -- 在指定位置播放或停止音效资源 local pos = {x=7, y=42, z=96} if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then return -1 end return 0 end