--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 13, monster_id = 21020101, pos = { x = 7.5, y = 42.0, z = 96.1 }, rot = { x = 0.0, y = 312.0, z = 0.0 }, level = 0, isElite = true }, { config_id = 14, monster_id = 21010701, pos = { x = 59.8, y = 42.0, z = 123.7 }, rot = { x = 0.0, y = 261.6, z = 0.0 }, level = 0 }, { config_id = 15, monster_id = 21010701, pos = { x = 59.9, y = 42.0, z = 120.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 16, monster_id = 21010701, pos = { x = -3.7, y = 47.0, z = 61.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 17, monster_id = 21010701, pos = { x = 1.1, y = 47.0, z = 64.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 1, gadget_id = 70210031, pos = { x = 15.8, y = 42.0, z = 94.8 }, rot = { x = 0.0, y = 268.4, z = 0.0 }, level = 1, chest_drop_id = 1400100, showcutscene = true, type = GadgetType.GADGET_DUNGEON_PASS_CHEST } } -- 区域 regions = { { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.6, y = 42.0, z = 102.6 } }, { config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = -0.6, y = 42.0, z = 104.6 } }, { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.5, y = 42.0, z = 102.7 } } } -- 触发器 triggers = { { name = "SPECIFIC_MONSTER_HP_CHANGE_3", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "13", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3" }, { name = "ANY_MONSTER_DIE_4", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4", action = "action_EVENT_ANY_MONSTER_DIE_4" }, { name = "DUNGEON_SETTLE_7", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_7", action = "action_EVENT_DUNGEON_SETTLE_7" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = false, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 13 }, gadgets = { }, regions = { 3, 4, 7 }, triggers = { "SPECIFIC_MONSTER_HP_CHANGE_3", "ANY_MONSTER_DIE_4", "DUNGEON_SETTLE_7" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3(context, evt) --[[判断指定configid的怪物的血量小于%80时触发指定后续操作]]-- if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 80 then return false end return true end -- 触发操作 function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_3(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 14, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 17, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 18, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_4(context, evt) --判断死亡怪物的configid是否为 13 if evt.param1 ~= 13 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_4(context, evt) -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240001004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_DUNGEON_SETTLE_7(context, evt) -- 判断副本成功 if 1 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_DUNGEON_SETTLE_7(context, evt) -- 创生gadget 1 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1 }) then return -1 end return 0 end