--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 12, gadget_id = 70900007, pos = { x = 134.5, y = 60.5, z = -29.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 13, gadget_id = 70900008, pos = { x = 135.0, y = 60.4, z = -14.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 19, gadget_id = 70380003, pos = { x = 116.4, y = 54.5, z = -27.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007001, start_route = false }, { config_id = 20, gadget_id = 70380003, pos = { x = 99.8, y = 54.7, z = -17.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007002, start_route = false }, { config_id = 21, gadget_id = 70210021, pos = { x = 82.0, y = 19.3, z = -47.4 }, rot = { x = 0.0, y = 65.6, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 58, gadget_id = 70380003, pos = { x = 77.1, y = 17.8, z = -47.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007003, start_route = false } } -- 区域 regions = { { config_id = 5, shape = RegionShape.SPHERE, radius = 5, pos = { x = 135.3, y = 60.5, z = -28.5 } }, { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 134.1, y = 60.4, z = -13.8 } }, { config_id = 10, shape = RegionShape.CUBIC, size = { x = 5.0, y = 5.0, z = 5.0 }, pos = { x = 76.1, y = 19.4, z = -47.3 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_5", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_5", action = "action_EVENT_GADGET_STATE_CHANGE_5" }, { name = "GADGET_STATE_CHANGE_6", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6", action = "action_EVENT_GADGET_STATE_CHANGE_6" }, { name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 12, 13, 19, 20, 21, 58 }, regions = { 5, 6, 10 }, triggers = { "GADGET_STATE_CHANGE_5", "GADGET_STATE_CHANGE_6", "ENTER_REGION_10" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_5(context, evt) if 12 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_5(context, evt) -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 19) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_6(context, evt) if 13 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_6(context, evt) -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 20) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_10(context, evt) if evt.param1 ~= 10 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_10(context, evt) -- 启动移动平台 if 0 ~= ScriptLib.StartPlatform(context, 58) then return -1 end return 0 end