--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 12, monster_id = 21010901, pos = { x = 201.7, y = 42.0, z = 132.4 }, rot = { x = 0.0, y = 254.2, z = 0.0 }, level = 0 }, { config_id = 13, monster_id = 21010901, pos = { x = 201.4, y = 42.0, z = 109.0 }, rot = { x = 0.0, y = 331.4, z = 0.0 }, level = 0 }, { config_id = 14, monster_id = 20011101, pos = { x = 194.6, y = 42.0, z = 120.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 15, monster_id = 21030301, pos = { x = 179.3, y = 42.0, z = 109.9 }, rot = { x = 0.0, y = 33.1, z = 0.0 }, level = 0 }, { config_id = 16, monster_id = 21010301, pos = { x = 197.3, y = 42.0, z = 129.9 }, rot = { x = 0.0, y = 238.2, z = 0.0 }, level = 0 }, { config_id = 17, monster_id = 22010201, pos = { x = 199.0, y = 42.0, z = 112.4 }, rot = { x = 0.0, y = 328.9, z = 0.0 }, level = 0 }, { config_id = 18, monster_id = 22010301, pos = { x = 198.7, y = 42.0, z = 130.8 }, rot = { x = 0.0, y = 228.1, z = 0.0 }, level = 0 } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 24, gadget_id = 70350002, pos = { x = 190.5, y = 41.9, z = 137.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 69, gadget_id = 70900007, pos = { x = 190.5, y = 41.9, z = 121.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 70, gadget_id = 70210021, pos = { x = 186.5, y = 46.1, z = 168.7 }, rot = { x = 0.0, y = 96.9, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 71, gadget_id = 70210021, pos = { x = 198.6, y = 46.0, z = 160.3 }, rot = { x = 0.0, y = 3.0, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 78, gadget_id = 70210021, pos = { x = 186.5, y = 46.0, z = 176.0 }, rot = { x = 0.0, y = 98.4, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 79, gadget_id = 70210021, pos = { x = 194.6, y = 46.0, z = 176.2 }, rot = { x = 0.0, y = 257.4, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 80, gadget_id = 70210021, pos = { x = 194.5, y = 46.0, z = 168.4 }, rot = { x = 0.0, y = 277.2, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 81, gadget_id = 70210021, pos = { x = 191.1, y = 48.5, z = 232.2 }, rot = { x = 0.0, y = 181.6, z = 0.0 }, level = 1, chest_drop_id = 1300402, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST } } -- 区域 regions = { { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 190.9, y = 42.1, z = 121.1 } }, { config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.2, y = 42.1, z = 120.8 } }, { config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.1, y = 42.1, z = 120.4 } }, { config_id = 10, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.9, y = 42.0, z = 118.5 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_7", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7", action = "action_EVENT_GADGET_CREATE_7" }, { name = "GADGET_STATE_CHANGE_8", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8", action = "action_EVENT_GADGET_STATE_CHANGE_8" }, { name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" }, { name = "ANY_MONSTER_DIE_10", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10", action = "action_EVENT_ANY_MONSTER_DIE_10" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 24, 69, 70, 71, 78, 79, 80, 81 }, regions = { 7, 8, 9, 10 }, triggers = { "GADGET_CREATE_7", "GADGET_STATE_CHANGE_8", "ANY_MONSTER_DIE_9", "ANY_MONSTER_DIE_10" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_7(context, evt) if 69 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_7(context, evt) -- 在当前group下创建新的变量,名称为 "MonsterDie12",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie12", 0) then return -1 end -- 在当前group下创建新的变量,名称为 "MonsterDie13",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie13", 0) then return -1 end -- 在当前group下创建新的变量,名称为 "MonsterDie14",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie14", 0) then return -1 end -- 在当前group下创建新的变量,名称为 "MonsterDie15",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie15", 0) then return -1 end -- 在当前group下创建新的变量,名称为 "MonsterDie16",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "MonsterDie16", 0) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_8(context, evt) if GadgetState.GearStart ~= evt.param1 or 69 ~= evt.param2 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_8(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 12, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 13, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 14, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 15, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 16, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_9(context, evt) if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 12 then ScriptLib.ChangeGroupVariableValue(context,"MonsterDie12",1) end if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 13 then ScriptLib.ChangeGroupVariableValue(context,"MonsterDie13",1) end if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 14 then ScriptLib.ChangeGroupVariableValue(context,"MonsterDie14",1) end if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 15 then ScriptLib.ChangeGroupVariableValue(context,"MonsterDie15",1) end if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 16 then ScriptLib.ChangeGroupVariableValue(context,"MonsterDie16",1) end cur_12 = ScriptLib.GetGroupVariableValue(context,"MonsterDie12") cur_13 = ScriptLib.GetGroupVariableValue(context,"MonsterDie13") cur_14 = ScriptLib.GetGroupVariableValue(context,"MonsterDie14") cur_15 = ScriptLib.GetGroupVariableValue(context,"MonsterDie15") cur_16 = ScriptLib.GetGroupVariableValue(context,"MonsterDie16") if cur_12 >= 1 and cur_13 >= 1 and cur_14 >= 1 and cur_15 >= 1 and cur_16 >= 1 then return true end return false end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_9(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 17, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 18, delay_time = 0 }) then return -1 end -- 在当前group下创建新的变量,名称为 "Monster17",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "Monster17", 0) then return -1 end -- 在当前group下创建新的变量,名称为 "Monster18",初始值为0,整形,如果已经存在,返回-1 if 0 ~= ScriptLib.CreateGroupVariable(context, "Monster18", 0) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_10(context, evt) if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 17 then ScriptLib.ChangeGroupVariableValue(context,"Monster17",1) end if evt.type == EventType.EVENT_ANY_MONSTER_DIE and evt.param1 == 18 then ScriptLib.ChangeGroupVariableValue(context,"Monster18",1) end cur_17 = ScriptLib.GetGroupVariableValue(context,"Monster17") cur_18 = ScriptLib.GetGroupVariableValue(context,"Monster18") if cur_17 >= 1 and cur_18 >= 1 then return true end return false end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_10(context, evt) -- 将configid为 24 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 24, GadgetState.GearStart) then return -1 end return 0 end