--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 19, monster_id = 20010901, pos = { x = 169.1, y = 57.0, z = 335.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 20, monster_id = 21010301, pos = { x = 166.1, y = 57.0, z = 335.9 }, rot = { x = 0.0, y = 168.6, z = 0.0 }, level = 0, disableWander = true }, { config_id = 21, monster_id = 21010301, pos = { x = 172.3, y = 57.0, z = 340.5 }, rot = { x = 0.0, y = 181.9, z = 0.0 }, level = 0, disableWander = true }, { config_id = 22, monster_id = 20011501, pos = { x = 214.4, y = 57.0, z = 336.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 23, monster_id = 20011401, pos = { x = 216.4, y = 57.0, z = 339.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 24, monster_id = 20011401, pos = { x = 212.5, y = 57.0, z = 339.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 37, gadget_id = 70900007, pos = { x = 186.0, y = 58.4, z = 344.2 }, rot = { x = 0.0, y = 180.6, z = 0.0 }, level = 1 }, { config_id = 76, gadget_id = 70900008, pos = { x = 197.1, y = 58.5, z = 344.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 187.8, y = 58.5, z = 342.9 } }, { config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 196.2, y = 58.5, z = 343.1 } }, { config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.7, y = 58.0, z = 341.4 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_20", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_20", action = "action_EVENT_GADGET_STATE_CHANGE_20" }, { name = "GADGET_STATE_CHANGE_21", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_21", action = "action_EVENT_GADGET_STATE_CHANGE_21" }, { name = "VARIABLE_CHANGE_22", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_22", action = "action_EVENT_VARIABLE_CHANGE_22" } } -- 变量 variables = { { name = "Key", value = 0, persistent = false } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 37, 76 }, regions = { 20, 21, 22 }, triggers = { "GADGET_STATE_CHANGE_20", "GADGET_STATE_CHANGE_21", "VARIABLE_CHANGE_22" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_20(context, evt) if 37 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_20(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_21(context, evt) if 76 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_21(context, evt) -- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1 if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then return -1 end return 0 end -- 触发条件 function condition_EVENT_VARIABLE_CHANGE_22(context, evt) -- 判断变量"Key"为2 if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then return false end return true end -- 触发操作 function action_EVENT_VARIABLE_CHANGE_22(context, evt) -- 改变指定group组250001003中, configid为34的gadget的state if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 34, GadgetState.GearStart) then return -1 end return 0 end