--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 13, gadget_id = 70900208, pos = { x = 220.9, y = -10.5, z = -112.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 14, gadget_id = 70900208, pos = { x = 220.8, y = -10.5, z = -109.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 15, gadget_id = 70900208, pos = { x = 220.9, y = -10.5, z = -106.3 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 16, gadget_id = 70900208, pos = { x = 220.8, y = -10.5, z = -103.2 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 17, gadget_id = 70900208, pos = { x = 221.0, y = -10.5, z = -99.6 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 19, gadget_id = 70350004, pos = { x = 222.8, y = -10.5, z = -101.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 20, gadget_id = 70900224, pos = { x = 221.0, y = -9.5, z = -97.8 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 223.3, y = -10.5, z = -103.0 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_1", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_1" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 13, 14, 15, 16, 17, 19, 20 }, regions = { 1 }, triggers = { "CLIENT_EXECUTE_1" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_1(context, evt) -- 将configid为 19 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 19, GadgetState.GearStart) then return -1 end return 0 end