--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 20010501, pos = { x = 267.2, y = -10.5, z = -103.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 28, gadget_id = 70900208, pos = { x = 263.9, y = -10.5, z = -112.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 29, gadget_id = 70900208, pos = { x = 263.8, y = -10.5, z = -109.6 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 30, gadget_id = 70900208, pos = { x = 263.9, y = -10.5, z = -106.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 32, gadget_id = 70900208, pos = { x = 264.0, y = -10.5, z = -99.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 33, gadget_id = 70350004, pos = { x = 265.8, y = -10.5, z = -105.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 34, gadget_id = 70900224, pos = { x = 264.0, y = -9.5, z = -98.0 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 266.3, y = -10.5, z = -103.2 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_3", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_3" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1 }, gadgets = { 28, 29, 30, 32, 33, 34 }, regions = { 3 }, triggers = { "CLIENT_EXECUTE_3" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_3(context, evt) -- 将configid为 33 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 33, GadgetState.GearStart) then return -1 end return 0 end