--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 2, monster_id = 20011201, pos = { x = 259.5, y = -10.5, z = -131.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, disableWander = true }, { config_id = 3, monster_id = 20011201, pos = { x = 265.3, y = -10.5, z = -131.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, disableWander = true }, { config_id = 4, monster_id = 20011201, pos = { x = 271.7, y = -10.5, z = -131.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 61, gadget_id = 70900208, pos = { x = 259.4, y = -10.5, z = -146.0 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 62, gadget_id = 70900208, pos = { x = 259.4, y = -10.5, z = -142.9 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 63, gadget_id = 70900208, pos = { x = 259.4, y = -10.5, z = -139.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 64, gadget_id = 70900208, pos = { x = 259.3, y = -10.5, z = -136.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 65, gadget_id = 70900208, pos = { x = 259.4, y = -10.6, z = -133.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 66, gadget_id = 70350004, pos = { x = 261.3, y = -10.5, z = -138.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 68, gadget_id = 70900208, pos = { x = 265.5, y = -10.6, z = -146.0 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 69, gadget_id = 70900208, pos = { x = 265.5, y = -10.6, z = -142.9 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 70, gadget_id = 70900208, pos = { x = 265.5, y = -10.6, z = -139.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 71, gadget_id = 70900208, pos = { x = 265.4, y = -10.6, z = -136.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 72, gadget_id = 70900208, pos = { x = 265.5, y = -10.7, z = -133.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 73, gadget_id = 70350004, pos = { x = 267.4, y = -10.6, z = -138.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 75, gadget_id = 70900208, pos = { x = 271.9, y = -10.6, z = -146.0 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 76, gadget_id = 70900208, pos = { x = 271.8, y = -10.6, z = -142.9 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 77, gadget_id = 70900208, pos = { x = 271.8, y = -10.6, z = -139.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 78, gadget_id = 70900208, pos = { x = 271.8, y = -10.6, z = -136.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 79, gadget_id = 70900208, pos = { x = 271.8, y = -10.7, z = -133.7 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 }, { config_id = 80, gadget_id = 70350004, pos = { x = 273.7, y = -10.6, z = -138.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = 265.9, y = -10.5, z = -138.3 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 2, 3, 4 }, gadgets = { 61, 62, 63, 64, 65, 66, 68, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80 }, regions = { 11 }, triggers = { "ANY_MONSTER_DIE_11" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_11(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_11(context, evt) -- 将configid为 66 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 66, GadgetState.GearStart) then return -1 end -- 将configid为 73 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 73, GadgetState.GearStart) then return -1 end -- 将configid为 80 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 80, GadgetState.GearStart) then return -1 end return 0 end