local baseClass = require("UAuto/TestCases/Combat/CombatBase") local UAutoLuaTestCase = class("LisaSkillHitMonster", baseClass) local self = UAutoLuaTestCase self.TestFixture = "LisaSkillHitMonster" self.Category = "战斗" self.Description = "丽莎角色技能打怪" self.AvatarName = "Lisa" self.OrderIndex = 0; self.OrderIndex = self.OrderIndex + 1; self.Init = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "初始化", Action = UAutoCoroutine(function() self.base:InitEvtHook() yield_return(self.base:RunGM("goto "..self.safePos, true, true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) self.base:MonsterAI(false) yield_return(self:ChangeAvatar(self.AvatarName)) yield_return(self.base:RunGM("WUDI ON")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) self.base:MonsterGod(true) self:CreateMonsters() end) } self.OrderIndex = self.OrderIndex + 1; self.DoSkill00 = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "普攻", Action = UAutoCoroutine(function() for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do self.MonsterId = monsterPeer[1] self.MonsterKeyWord = monsterPeer[2] yield_return(self:MonsterRefocus()) local attackCount = self.doSkillCount while attackCount > 0 do yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait)) yield_return(self.base:Skill(0)) attackCount = attackCount - 1 end yield_return(self.base:WaitChecking()) end end) } self.OrderIndex = self.OrderIndex + 1; self.DoSkill01 = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "加强普攻", Action = UAutoCoroutine(function() for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do self.MonsterId = monsterPeer[1] self.MonsterKeyWord = monsterPeer[2] yield_return(self:MonsterRefocus()) yield_return(self.base:Skill(0, false)) yield_return(CS.UnityEngine.WaitForSeconds(2)) yield_return(self.base:SkillUp(0)) yield_return(self.base:WaitChecking()) end end) } self.OrderIndex = self.OrderIndex + 1; self.DoSkill1 = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "小技能1-电球", Action = UAutoCoroutine(function() for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do self.MonsterId = monsterPeer[1] self.MonsterKeyWord = monsterPeer[2] yield_return(self:MonsterRefocus()) yield_return(self.base:Skill(1)) yield_return(self.base:WaitChecking()) end end) } self.OrderIndex = self.OrderIndex + 1; self.DoSkill4 = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "充能技", Action = UAutoCoroutine(function() for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do self.MonsterId = monsterPeer[1] self.MonsterKeyWord = monsterPeer[2] yield_return(self:MonsterRefocus()) yield_return(self.base:Skill(4)) yield_return(self.base:WaitChecking()) end end) } return self