local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("ElectricComponent", baseClass) local self = UAutoLuaTestCase self.TestFixture = "ElectricComponent" self.Category = "元素" self.Description = "元素成分-电" self.Element = "Electric" self.MonsterArray = self:GetMonsterArrayByElement(self.Element) self.GadgetArray = self:GetGadgetArrayByElement(self.Element) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查怪物电元素成分", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) for i, monster in pairs(self.MonsterArray) do self.base:CreateMonster(monster["id"]) yield_return(self:WaitFoundEntity(monster["keyword"])) yield_return(self.base:CheckElementContain(self.Element, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end end) } self.OrderIndex = self.OrderIndex + 1; self.CheckAvatar = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "检查武将电元素成分:雷泽释放充能技", Action = UAutoCoroutine(function() yield_return(self:ChangeAvatar("Razor")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:Skill(4)) yield_return(self.base:CheckElementContain(self.Element)) end) } return self