local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("FireReaction", baseClass) local self = UAutoLuaTestCase self.TestFixture = "FireReaction" self.Category = "元素" self.Description = "元素反应-火" self.Element = "Fire" self.ElementMonster = self:GetOneMonsterByElement(self.Element) self.OrderIndex = 1; self.CheckFireElementAdd = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "火攻补充火元素", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity)) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"])) yield_return(self.base:Skill(4)) yield_return(self.base:CheckElementContain(self.Element, self.foundEntity)) yield_return(self.base:RunGM("KILL MONSTER ALL")) end) } return self