local baseClass = require("UAuto/TestCases/Element/ElementBase") local UAutoLuaTestCase = class("IceFireReaction", baseClass) local self = UAutoLuaTestCase self.TestFixture = "IceFireReaction" self.Category = "元素" self.Description = "元素反应-冰<-火" self.Element = "Ice" self.SubElement = "Frozen" self.CatalystElement = "Fire" self.ElementMonster = self:GetOneMonsterByElement(self.Element) self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement) self.OrderIndex = 1; self.CheckMonster = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "冰元素怪物与火反应:蒸气、冰属性销毁", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.GrassPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self.base:RunGM("WUDI MONSTER ON")) yield_return(self:ChangeAvatar("Diluc")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"])) yield_return(self.base:Skill(4)) yield_return(self.base:CheckIceReaction(self.CatalystElement, self.foundEntity)) -- yield_return(self.base:CheckElementRemove(self.SubElement, self.foundEntity)) end) } self.OrderIndex = self.OrderIndex + 1; self.CheckEnv = { Order = self.OrderIndex, Type = CaseType.MonoTest, Description = "冰元素水面与火反应:蒸气、冰面消失", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("goto "..self.WaterPos,true,true)) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:RunGM("WUDI ON")) self.base:MonsterAI(false) yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1")) yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"])) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self.base:RunGM("KILL MONSTER ALL")) yield_return(self.base:Skill(4)) yield_return(self.base:CheckWaterEnvReaction("Steam")) yield_return(self.base:CheckWaterEnvReactionRemove(self.Element)) end) } return self