--baseClass提供基础接口 local baseClass = require('UAuto/TestCases/Online/OnlineBase') --所有testcase继承baseClass local UAutoLuaTestCase = class("OnlineAmborSkill",baseClass) local self = UAutoLuaTestCase self.TestFixture = "OnlineAmborSkill" self.Category = "联机" self.Description="联机安柏技能" self.SetUpHost = { Order = 0.1, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="初始化主机位置", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:MoveToPosition(self.hostStartPosVec)) end) } self.SetUpClient = { Order = 0.2, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="初始化客机位置", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("ENERGY INFINITE ON")) yield_return(self:ChangeAvatar("Anbo")) yield_return(self.base:MoveToPosition(self.clientPointVec)) end) } self.HostDoSkill0 = { Order = 1, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机放普攻", Action = UAutoCoroutine(function() yield_return(self.base:StartSyncRecord()) local attackCount = 3 while attackCount > 0 do yield_return(CS.UnityEngine.WaitForSeconds(0.3)) yield_return(self.base:Skill(0)) attackCount = attackCount - 1 end yield_return(self.base:StopSyncRecord()) end) } self.ClientCheckSkill0 = { Order = 2, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="客机验证主机普攻所产生的箭,动作", Action = UAutoCoroutine(function() self.base:CheckRemote() end) } self.HostDoSkill1 = { Order = 3, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机放技能1(娃娃)", Action = UAutoCoroutine(function() yield_return(self.base:StartSyncRecord()) yield_return(self.base:Skill(1,false)) yield_return(CS.UnityEngine.WaitForSeconds(2)) yield_return(self.base:SkillUp(1)) yield_return(CS.UnityEngine.WaitForSeconds(5)) yield_return(self.base:StopSyncRecord()) end) } self.ClientCheckSkill1 = { Order = 3.5, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="客机验证主机娃娃所产生的特效、动作、状态", Action = UAutoCoroutine(function() self.base:CheckRemote() end) } self.HostDoSkill2 = { Order = 4, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机放技能2(瞄准射击)", Action = UAutoCoroutine(function() yield_return(self.base:StartSyncRecord()) yield_return(self.base:Skill(0,false)) yield_return(CS.UnityEngine.WaitForSeconds(2)) yield_return(self.base:MoveByAngle(180)) yield_return(CS.UnityEngine.WaitForSeconds(3)) yield_return(self.base:MoveByAngle(180,true)) self.remote = self:GetRemoteAvatar() yield_return(self.base:RotateCamera(self.remote.transform.position)) yield_return(self.base:SkillUp(0,true)) yield_return(self.base:StopSyncRecord()) end) } self.ClientCheckSkill2 = { Order = 4.5, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="客机验证主机瞄准射击所产生的位移、特效、动作、状态", Action = UAutoCoroutine(function() self.base:CheckRemote() end) } self.HostDoSkill4 = { Order = 5, Type = CaseType.MonoTest, RunMode = RunMode.Host, Description="主机放技能3(充能技)", Action = UAutoCoroutine(function() yield_return(self.base:StartSyncRecord()) yield_return(self.base:Skill(4)) yield_return(self.base:StopSyncRecord()) end) } self.ClientCheckSkill4 = { Order = 5.5, Type = CaseType.MonoTest, RunMode = RunMode.Client, Description="客机验证主机充能技所产生的位移、特效、动作、状态", Action = UAutoCoroutine(function() self.base:CheckRemote() end) } return self