--baseClass提供基础接口 local baseClass = require('UAuto/Base/UAutoLuaTestBase') --所有testcase继承baseClass local UAutoLuaTestCase = class("RunScene",baseClass) local self = UAutoLuaTestCase self.TestFixture = "RunScene" self.Category = "PerformanceTest" self.Description = "性能测试跑图" self.Order=10000 self.Step1 = { Order = 1, Type = CaseType.MonoTest, Description = "移动到目标点", Action = UAutoCoroutine(function() yield_return(self.base:RunGM("STAMINA INFINITE ON")) yield_return(self.base:RunGM("WUDI ON")) yield_return(self.base:RunGM("StartStatUnit RunScenePerf")) -- local targetPos1 = CS.UnityEngine.Vector3(2684.624, 193.4953, -1685.262) -- local targetPos2 = CS.UnityEngine.Vector3(2704.561, 196.568, -1650.283) -- local targetPos3 = CS.UnityEngine.Vector3(2831.11, 198.2245, -1784.629) -- local targetPos4 = CS.UnityEngine.Vector3(2791.336, 193.822, -1810.159) local minX = 2780 local maxX = 2820 local minZ = -1800 local maxZ = -1710 local x = minX local z = minZ local rotX = 0 while (x <= maxX) do z = minZ while (z <= maxZ) do y = self.base:GetCurrentY(x, z) local pos = CS.UnityEngine.Vector3(x, y, z) -- 移动角色到目标点 yield_return(self.base:MoveToPosition(pos)) -- 旋转四个方向镜头TODO for i=0,3,1 do local cameraRot = CS.UnityEngine.Vector3(x, y, z) if i == 0 then -- 朝北 cameraRot = CS.UnityEngine.Vector3(x+100, y, z) elseif i == 1 then -- 朝东 cameraRot = CS.UnityEngine.Vector3(x, y, z-100) elseif i == 2 then -- 朝南 cameraRot = CS.UnityEngine.Vector3(x-100, y, z) else -- 朝西 cameraRot = CS.UnityEngine.Vector3(x, y, z+100) end yield_return(self.base:RotateCamera(cameraRot)) -- 等待1秒 yield_return(CS.UnityEngine.WaitForSeconds(1)) -- 采集数据 yield_return(self.base:RunGM("SnapshotStatUnit -1")) end yield_return(CS.UnityEngine.WaitForSeconds(1)) z = z + 10 end x = x + 10 end yield_return(self.base:RunGM("StopStatUnit")) end) } return self