local baseClass = require('UAuto/TestCases/Quest/QuestBase') local UAutoLuaTestCase = class("QuestAuto356-357",baseClass) local self = UAutoLuaTestCase self.TestFixture = "QuestAuto356-357" self.Category = "任务系统" --自行修改分类 self.Description = "任务356-357" --自行修改用例描述 self.questId = "356" UAutoLuaTestCase.Step_1 = { Order = 1, --执行顺序 Type = CaseType.MonoTest, Description = "找安柏对话", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) -- self:InitQuest(self.questId) -- yield_return(self:ReEnterBigWorld()) local initPos = CS.UnityEngine.Vector3( 2224.562 , 211.0045 , -944.5621 ) local initForward = CS.UnityEngine.Vector3( 0.4252258 , 1 , 0.9050873 ) yield_return(self.base:TelePort(initPos)) yield_return(self.base:InitAvatarRotate(initForward)) -- yield_return(self.base:WaitFrames(50)) yield_return(self:WaitMoveToEntityByName("Ambor")) -- local targetPos = CS.UnityEngine.Vector3( 2229.3 , 210.9926 , -937.8999 ) -- local endForward = CS.UnityEngine.Vector3( -0.3569519 , 1 , 0.9341228 ) -- yield_return(self.base:MoveToPositionUntilCutScene(targetPos,10,1)) -- yield_return(self.base:InitAvatarRotate(endForward)) yield_return(self:WaitCutScene(true)) end) } UAutoLuaTestCase.Step_2 = { Order = 2, --执行顺序 Type = CaseType.MonoTest, Description = "跟随安柏看cutscene", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) local targetPos = CS.UnityEngine.Vector3( 2252.9, 215.9927, -891.7 ) local endForward = CS.UnityEngine.Vector3( 0.7407106 , 1 , 0.6718242 ) yield_return(self.base:MoveToPositionUntilCutScene(targetPos,20,1)) yield_return(self.base:InitAvatarRotate(endForward)) yield_return(self:WaitCutScene(true)) end) } UAutoLuaTestCase.Step_3 = { Order = 3, --执行顺序 Type = CaseType.MonoTest, Description = "去砍龙结晶", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) -- local initPos = CS.UnityEngine.Vector3( 2250.926 , 216.9463 , -882.5068 ) -- local initForward = CS.UnityEngine.Vector3( -0.2116177 , 1 , 0.9773525 ) -- yield_return(self.base:MoveToPosition(initPos,10,1)) -- yield_return(self.base:InitAvatarRotate(initForward)) yield_return(self:WaitMoveToEntityByName("DragonFeather")) local attackCount = 15 while attackCount > 0 do yield_return(CS.UnityEngine.WaitForSeconds(0.3)) yield_return(self.base:Skill(0)) attackCount = attackCount - 1 end end) } UAutoLuaTestCase.Step_4 = { Order = 4, --执行顺序 Type = CaseType.MonoTest, Description = "去领滑翔翼", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) -- local initPos = CS.UnityEngine.Vector3( 2262.4, 215.9496, -876.2 ) yield_return(self:WaitMoveToEntityByName("Ambor")) yield_return(self.base:SelectDialog( "安柏" )) yield_return(self:WaitCutScene(true)) end) } UAutoLuaTestCase.Step_5 = { Order = 5, --执行顺序 Type = CaseType.MonoTest, Description = "飞到屋顶与安柏对话", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) -- yield_return(self.base:MouseClick( "Canvas/GuideLayoutSafeAreasAndMargins")) yield_return(self.base:Fly()) yield_return(self:WaitMoveToEntityByName("Ambor")) yield_return(self.base:WaitFrames(120)) yield_return(self.base:SelectDialog( "安柏" )) yield_return(self:WaitCutScene(true)) end) } UAutoLuaTestCase.Step_6 = { Order = 6, --执行顺序 Type = CaseType.MonoTest, Description = "切换安柏射结晶", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) yield_return(self.base:MouseClick( "Canvas/Pages/InLevelMainPage/GrpMainPage/TeamBtnContainer/Content/UI_AvatarIcon_Side_Ambor/TeamBtn")) yield_return(self.base:Skill(0, false)) yield_return(CS.UnityEngine.WaitForSeconds(2)) yield_return(self.base:SkillUp(0)) local deltaAngle = CS.UnityEngine.Vector3( -5.444407 , -0.3648148 , -6.686823E-07) yield_return(self.base:RotateFocusCamera(deltaAngle)) yield_return(self.base:Skill(0)) yield_return(self.base:RunGM("quest finish 35706")) yield_return(self.base:RunGM("quest finish 35707")) yield_return(self.base:RunGM("quest finish 35711")) yield_return(self:WaitCutScene(true)) end) } UAutoLuaTestCase.Step_7 = { Order = 7, --执行顺序 Type = CaseType.MonoTest, Description = "去骑士团", --步骤描述 Action = UAutoCoroutine(function() local cameraData = TestCaseBaseClass.CameraData() local clickPos = CS.UnityEngine.Vector2( 0, 0 ) local endPos = CS.UnityEngine.Vector3( 0, 0, 0 ) local targetPos = CS.UnityEngine.Vector3( 2243.57, 238.6464, -780.4276 ) yield_return(self.base:MoveToPosition(targetPos,100,1)) end) } return self