ID 文本 TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXT CONTINUE TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABEL Continue TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPS Continue the previous game TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXT NEW GAME TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABEL New Game TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPS Start a new game TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXT GALLERY TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABEL Gallery TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPS Art Designs TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXT EXIT TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABEL Leave TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPS Quit Game TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTION Settings TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYER Character TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOP CB Shop TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIME Time TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACK Feedback TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETIN Notices TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOK Guide TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENU MAIN MENU TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVEL LEVEL TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALS Required Materials TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAG Inventory TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHT Load TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLE Discard TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNING Do you really want to discard {0}? TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPON Weapon TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELIC Artifacts TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILL Skill TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACK Return TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COST Party Cost TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATAR Attributes TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UP Level Up TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UP Ascend TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXP Max level reached TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGH Ascension Phase not reached TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUM Amount to use TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINK Obtain TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEM No EXP materials TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLORE Exploration Progress TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKED Locked TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKED Unlocked TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLE Level Up TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OK Confirm TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLE Ascend TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGE Attribute Changes TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIAL Required Materials TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLE Refine TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENT Talent TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED No Talents TextMapUIStcData_TextMapContent_UI_STC_LOGOUT Log out TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1 No Items TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2 It is empty here TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntry Dungeon Entrance TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleReward Possible rewards TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPReward First clear rewards TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitable Current level lower than recommended TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitable Current level too low TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_Start Start Challenge TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNT Remaining daily challenge attempts: {0}/{1} TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNT Daily challenge attempted: 0/{0} TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNT No challenge attempt limit TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Quit Abandon Challenge TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Restart Retry TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPoint Retry from the Door of Resurrection TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCount Remaining Revives TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfter Abandon in {0} sec(s) TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfter Exit in {0} sec(s) TextMapUIStcData_TextMapContent_UI_STC_World_Revive Revive TextMapUIStcData_TextMapContent_UI_STC_SlotEquiped Equipped TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter {0} has entered the world TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave {0} has left the world TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Title Enter Multiplayer TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Hint Enter this player's world? TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Title Return TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Hint Return to your own world? TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Title Return to single-player TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Hint Disconnect from all other players in the current world? TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquads All connected players will be removed shortly TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeader World owner has disconnected TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Title Request to enter dungeon TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Hint World owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world. TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntry Dungeon Entrance TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExit Exit Dungeon TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatar Use revival item TextMapUIStcData_TextMapContent_Cancel Cancel TextMapUIStcData_TextMapContent_OK Confirm TextMapUIStcData_TextMapContent_Detail Details TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAM In combat TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARING Preparing for combat TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERY Recovering TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRING Press the character portrait to restore HP TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRING Restorative Power: TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLE Statue's Blessing TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULL Recharges over time TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVER Auto-recovers when nearby TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPS No revival items TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN {0} hour(s) remaining TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTION Character not at max level. Cannot Ascend. TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUP Enhance Now TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAX Ascension Phase maxed TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUP Ascend Now TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUP Enhance Now TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UP Enhance TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UP Ascend TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN Refine TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTON Enhance TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTON Details TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTON Ascend TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTON Refine TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEED Enhancement requires weapons or enhancement ores TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEED Enhancement requires Artifacts TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTON Switch TextMapUIStcData_TextMapContent_UI_DELETE_BUTTON Delete TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTON Equip TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTON Remove TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTON Enhance TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEED Ascension requires weapons of the same Ascension Phase TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEED Refinement requires a same weapon TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USE Use TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READ Read TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORD Chat History TextMapUIStcData_TextMapContent_UI_STC_NEW New TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAIL Details TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSE Close TextMapUIStcData_TextMapContent_UI_STC_TrialLabel Try Out TextMapUIStcData_TextMapContent_UI_STC_TrialTitle Try Out Character TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGE Weapon Attribute Changes TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESC Set Bonus TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGE Set Bonus Changes TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGE Character Attribute Changes TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTON Auto Add TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_1 1-Star Materials TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2 Up to 2-Star Materials TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3 Up to 3-Star Materials TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITE No Set Bonus TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATION Navigation TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINT Available Stardust/Starglitter TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCK Activate TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UP Level Up TextMapUIStcData_TextMapContent_UI_TALENT_NEED {0} required TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLE Map TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG Map Pins TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM {0}/{1} TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAX No Map Pins available TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTON Character List TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUY Spend {0} to purchase {1}? TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GO Teleport to this location? TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIED Insufficient materials TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEM Purchase limit exceeded TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGE Attribute Changes TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEED Weapon Ascension Material TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEED Weapon Refinement Material TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESC Weapon Affix TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECT Select Upgrade Affix TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROP Current Bonus Attributes TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEED Artifact Ascension Materials TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEED Enhancement Materials TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIP Fast Equip TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTE Offering TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALL Offering All TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIX Energy Cost: TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLE Make Offering TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCK Statue's Rewards TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALS Statue's Eye of Wind Required ({0}) TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNT Owned TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINT Your efforts have been recognized TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCE Elemental activity in the region has increased TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEW Skill Preview TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGE No Changes TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA +{0} Stamina TextMapUIStcData_TextMapContent_UI_BUTTON_CANCEL Cancel TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGE Switch TextMapUIStcData_TextMapContent_UI_BUTTON_ADD Add TextMapUIStcData_TextMapContent_UI_BUTTON_DELETE Remove TextMapUIStcData_TextMapContent_UI_TEAM_TITLE Party Setup TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATAR Select the character to add to party TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVEL Recommended Level: Lv. {0} TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTING Settings TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAIL Mail TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLV Adventure Rank TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXP Adventure EXP TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UID UID TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLE Settings TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORY Controls TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORY Graphics TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORY Audio TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORY Info TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORY Language TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORY Others TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULT Reset to Default TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVE Save Settings TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITY Mouse Sensitivity TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTION Resolution TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY Graphics Quality TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLE Mouse Sensitivity TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLE Configure Controls TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLE Interact TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLE Graphics TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLE Language TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGE Game Language TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0 Medium TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1 High TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0 Low TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1 Medium TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2 High TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODE Display Mode TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAY Exclusive Fullscreen TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAY Windowed Mode TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTION Screen Resolution TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICS Base Stats TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCED Advanced Stats TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENT Elemental Type TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARD Rewards: TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACK Feedback TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTION UI Resolution TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHT Leave the Knights of Favonius TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCH Leave Cathedral TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHT Enter the Knights of Favonius Headquarters TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCH Enter Cathedral TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENT Enter Basement TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHARE Enter Tavern TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARE Leave the tavern TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAIL Challenge Failed TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETE Challenge Succeeded TextMapUIStcData_TextMapContent_UI_DUNGEON_EXIT Leave TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1 Temple of the Wolf TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20 Temple of the Falcon TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22 Temple of the Lion TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24 Stormterror Confrontation TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26 Eagle's Gate TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27 Weathered Spire TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29 Forsaken Rift TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31 Hall of Tranquility TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35 Midsummer Courtyard TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37 Cecilia Garden TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39 Lost Arcadia TextMapUIStcData_TextMapContent_UI_WORLD_LIST Worlds List TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUT Kick TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOIN Approve TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEED Required TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLE Repair the Holy Lyre der Himmel TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTON Repair TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTON Repairing TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTON Complete TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLE No Items TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESC It is empty here TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTON Craft TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTON Obtain TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLE Character Selection TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTON Confirm TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLE Cook TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTON Start TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTON End TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLE Character Bonus TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTON Confirm TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIP Served TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTON Auto Cook TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLE Obtain TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERY New codex entry TextMapUIStcData_TextMapContent_UI_MAIL_TITLE Mailbox TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTON Claim TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTON Claim All TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTON Delete TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIP Claimed TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLE No New Mail TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESC Go take a look around somewhere else TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABEL Mails TextMapUIStcData_TextMapContent_UI_SKIP_BUTTON Skip TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWN Sit TextMapUIStcData_TextMapContent_UI_NAME_TITLE Your name is inscribed inside the fallen star. TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTION I feel that your name shall be known throughout the universe... TextMapUIStcData_TextMapContent_UI_NAME_LENGTH 1-8 characters TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLE Light guiding progress TextMapUIStcData_TextMapContent_BAN_TRANSPORT Priority mission. Must complete before teleporting! TextMapUIStcData_TextMapContent_BAN_GOTO_SCENE Priority mission. Must complete before leaving! TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTION Priority mission. Please complete the current challenge first! TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYER Priority mission. Please complete the current challenge first! TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPS Map is not available TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAIL Log in failed TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE Data version changed TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFO Version changed from {0} to {1} TextMapUIStcData_TextMapContent_UI_RETCODE_TITLE System Notification TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINT Teleport to {0}? TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LV Adventure Rank {0} TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1 Deer Hunter's Daily Recommendation TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2 Dawn Winery Recruitment Guide TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIME Current Time TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIME Wait until TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUE To be continued TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLED Opened TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIP Check Quest Menu for more details TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUEST Return to quest point TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLE Tutorial TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFO Skip tutorial? TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE Press and drag to rotate camera TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PC Move cursor to rotate camera TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE Pinch in and out to adjust camera distance TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PC Use scroll wheel to adjust camera distance TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE Drag joystick to move TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PC Use WASD keys to move TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD Push the joystick up to move forward TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PC Press W to move forward TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT Tap to sprint and evade attacks. Press and hold to keep sprinting. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PC Press RMB or Shift to sprint. Sprinting grants momentary evasion. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP Press to jump TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PC Press the spacebar to jump TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK Press to attack TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PC Left click to attack TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM Hold Amber's attack button to enter aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PC Left click and hold while using Amber to enter aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY Press to glide TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PC Press the spacebar to glide TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND Double jump in a wind current to ride it up TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PC Double jump in a wind current to ride it up TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNING Dangerous. Do not attempt. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING Press to enter aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PC Press R to enter aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING Press again to exit aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PC Press R again to exit aiming mode TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION When near a Waypoint, click the interact button to unlock it. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PC When near a Waypoint, press F to unlock it. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISION Press and hold MMB to activate Elemental Sight TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_CHANGETIME Press ESC to open Paimon Menu and change the in-game clock under "Time" TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GO Start! TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVER Time's up TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLE No ongoing quest TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTION Use mini map to explore surrounding areas TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLE Select quantity TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER As an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber. TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PC As an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber. TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE Press and drag in the desired direction to aim. Try attacking the floating Anemo Slime. TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PC Move cursor to aim. Try attacking the floating Anemo Slime. TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOT Press the Attack Button to shoot TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR Follow the guide on mini map to the destination. Press to open the world map. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PC Follow the mini map to your destination. Press M to open the world map. TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL Press to unleash Elemental Skill TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PC Press E to unleash Elemental Skill TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CD Skills can be reused after the CD timer ends TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD Press and hold to charge the skill for increase power TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PC Press and hold E to charge the skill for increased power TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST Press to unleash Ultimate TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PC Press Q to unleash Ultimate TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTN Press to open Quest Menu TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKER Press to track current quest TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON Press the button to open Paimon Menu TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON_PC Press ESC to open Paimon Menu and check key bindings in "Settings - Controls" TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP Press the button for more hints TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PC Press F1 for more hints TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PC Press K to open Character Menu TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLE Statue of The Seven TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY 1 TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY 2 TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY 3 TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1 Stormbearer Point TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2 Stormbearer Mountains TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3 Starfell Lake TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4 Whispering Woods TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5 Starsnatch Cliff TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6 Thousand Winds Temple TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7 Mondstadt TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8 Cider Lake TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1 Windrise TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2 Falcon Coast TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3 Tataupa Gorge TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4 Cape Oath TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1 Springvale TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2 Dragonspine TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3 Dawn Winery TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4 Wolvendom TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1 Stormterror's Lair TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2 Brightcrown Canyon