ID 文本
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXT CONTINUE
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABEL Continue
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPS Continue the previous game
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXT NEW GAME
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABEL New Game
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPS Start a new game
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXT GALLERY
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABEL Gallery
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPS Art Designs
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXT EXIT
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABEL Leave
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPS Quit Game
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTION Settings
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYER Character
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOP CB Shop
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIME Time
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACK Feedback
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETIN Notices
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOK Guide
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENU MAIN MENU
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVEL LEVEL
TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALS Required Materials
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAG Inventory
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHT Load
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLE Discard
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNING Do you really want to discard {0}?
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPON Weapon
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELIC Artifacts
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILL Skill
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACK Return
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COST Party Cost
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATAR Attributes
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UP Level Up
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UP Ascend
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXP Max level reached
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGH Ascension Phase not reached
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUM Amount to use
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINK Obtain
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEM No EXP materials
TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLORE Exploration Progress
TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKED Locked
TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKED Unlocked
TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLE Level Up
TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OK Confirm
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLE Ascend
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGE Attribute Changes
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIAL Required Materials
TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLE Refine
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENT Talent
TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED No Talents
TextMapUIStcData_TextMapContent_UI_STC_LOGOUT Log out
TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1 No Items
TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2 It is empty here
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntry Dungeon Entrance
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleReward Possible rewards
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPReward First clear rewards
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitable Current level lower than recommended
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitable Current level too low
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_Start Start Challenge
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNT Remaining daily challenge attempts: {0}/{1}
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNT Daily challenge attempted: 0/{0}
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNT No challenge attempt limit
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Quit Abandon Challenge
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Restart Retry
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPoint Retry from the Door of Resurrection
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCount Remaining Revives
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfter Abandon in {0} sec(s)
TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfter Exit in {0} sec(s)
TextMapUIStcData_TextMapContent_UI_STC_World_Revive Revive
TextMapUIStcData_TextMapContent_UI_STC_SlotEquiped Equipped
TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter {0} has entered the world
TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave {0} has left the world
TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Title Enter Multiplayer
TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Hint Enter this player's world?
TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Title Return
TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Hint Return to your own world?
TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Title Return to single-player
TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Hint Disconnect from all other players in the current world?
TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquads All connected players will be removed shortly
TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeader World owner has disconnected
TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Title Request to enter dungeon
TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Hint World owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world.
TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntry Dungeon Entrance
TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExit Exit Dungeon
TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatar Use revival item
TextMapUIStcData_TextMapContent_Cancel Cancel
TextMapUIStcData_TextMapContent_OK Confirm
TextMapUIStcData_TextMapContent_Detail Details
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAM In combat
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARING Preparing for combat
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERY Recovering
TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRING Press the character portrait to restore HP
TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRING Restorative Power:
TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLE Statue's Blessing
TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULL Recharges over time
TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVER Auto-recovers when nearby
TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPS No revival items
TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN {0} hour(s) remaining
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTION Character not at max level. Cannot Ascend.
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUP Enhance Now
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAX Ascension Phase maxed
TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUP Ascend Now
TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUP Enhance Now
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UP Enhance
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UP Ascend
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN Refine
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTON Enhance
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTON Details
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTON Ascend
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTON Refine
TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEED Enhancement requires weapons or enhancement ores
TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEED Enhancement requires Artifacts
TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTON Switch
TextMapUIStcData_TextMapContent_UI_DELETE_BUTTON Delete
TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTON Equip
TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTON Remove
TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTON Enhance
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEED Ascension requires weapons of the same Ascension Phase
TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEED Refinement requires a same weapon
TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USE Use
TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READ Read
TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORD Chat History
TextMapUIStcData_TextMapContent_UI_STC_NEW New
TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAIL Details
TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSE Close
TextMapUIStcData_TextMapContent_UI_STC_TrialLabel Try Out
TextMapUIStcData_TextMapContent_UI_STC_TrialTitle Try Out Character
TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGE Weapon Attribute Changes
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESC Set Bonus
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGE Set Bonus Changes
TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGE Character Attribute Changes
TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTON Auto Add
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_1 1-Star Materials
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2 Up to 2-Star Materials
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3 Up to 3-Star Materials
TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITE No Set Bonus
TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATION Navigation
TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINT Available Stardust/Starglitter
TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCK Activate
TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UP Level Up
TextMapUIStcData_TextMapContent_UI_TALENT_NEED {0} required
TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLE Map
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG Map Pins
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM {0}/{1}
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAX No Map Pins available
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTON Character List
TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUY Spend {0} to purchase {1}?
TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GO Teleport to this location?
TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIED Insufficient materials
TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEM Purchase limit exceeded
TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGE Attribute Changes
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEED Weapon Ascension Material
TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEED Weapon Refinement Material
TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESC Weapon Affix
TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECT Select Upgrade Affix
TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROP Current Bonus Attributes
TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEED Artifact Ascension Materials
TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEED Enhancement Materials
TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIP Fast Equip
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTE Offering
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALL Offering All
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIX Energy Cost:
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLE Make Offering
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCK Statue's Rewards
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALS Statue's Eye of Wind Required ({0})
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNT Owned
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINT Your efforts have been recognized
TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCE Elemental activity in the region has increased
TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEW Skill Preview
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGE No Changes
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA +{0} Stamina
TextMapUIStcData_TextMapContent_UI_BUTTON_CANCEL Cancel
TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGE Switch
TextMapUIStcData_TextMapContent_UI_BUTTON_ADD Add
TextMapUIStcData_TextMapContent_UI_BUTTON_DELETE Remove
TextMapUIStcData_TextMapContent_UI_TEAM_TITLE Party Setup
TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATAR Select the character to add to party
TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVEL Recommended Level: Lv. {0}
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTING Settings
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAIL Mail
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLV Adventure Rank
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXP Adventure EXP
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UID UID
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLE Settings
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORY Controls
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORY Graphics
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORY Audio
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORY Info
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORY Language
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORY Others
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULT Reset to Default
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVE Save Settings
TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITY Mouse Sensitivity
TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTION Resolution
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY Graphics Quality
TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLE Mouse Sensitivity
TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLE Configure Controls
TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLE Interact
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLE Graphics
TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLE Language
TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGE Game Language
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0 Medium
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1 High
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0 Low
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1 Medium
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2 High
TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODE Display Mode
TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAY Exclusive Fullscreen
TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAY Windowed Mode
TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTION Screen Resolution
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICS Base Stats
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCED Advanced Stats
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENT Elemental Type
TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARD Rewards:
TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACK Feedback
TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTION UI Resolution
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHT Leave the Knights of Favonius
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCH Leave Cathedral
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHT Enter the Knights of Favonius Headquarters
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCH Enter Cathedral
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENT Enter Basement
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHARE Enter Tavern
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARE Leave the tavern
TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAIL Challenge Failed
TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETE Challenge Succeeded
TextMapUIStcData_TextMapContent_UI_DUNGEON_EXIT Leave
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1 Temple of the Wolf
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20 Temple of the Falcon
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22 Temple of the Lion
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24 Stormterror Confrontation
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26 Eagle's Gate
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27 Weathered Spire
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29 Forsaken Rift
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31 Hall of Tranquility
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35 Midsummer Courtyard
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37 Cecilia Garden
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39 Lost Arcadia
TextMapUIStcData_TextMapContent_UI_WORLD_LIST Worlds List
TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUT Kick
TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOIN Approve
TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEED Required
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLE Repair the Holy Lyre der Himmel
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTON Repair
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTON Repairing
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTON Complete
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLE No Items
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESC It is empty here
TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTON Craft
TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTON Obtain
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLE Character Selection
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTON Confirm
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLE Cook
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTON Start
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTON End
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLE Character Bonus
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTON Confirm
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIP Served
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTON Auto Cook
TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLE Obtain
TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERY New codex entry
TextMapUIStcData_TextMapContent_UI_MAIL_TITLE Mailbox
TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTON Claim
TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTON Claim All
TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTON Delete
TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIP Claimed
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLE No New Mail
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESC Go take a look around somewhere else
TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABEL Mails
TextMapUIStcData_TextMapContent_UI_SKIP_BUTTON Skip
TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWN Sit
TextMapUIStcData_TextMapContent_UI_NAME_TITLE Your name is inscribed inside the fallen star.
TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTION I feel that your name shall be known throughout the universe...
TextMapUIStcData_TextMapContent_UI_NAME_LENGTH 1-8 characters
TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLE Light guiding progress
TextMapUIStcData_TextMapContent_BAN_TRANSPORT Priority mission. Must complete before teleporting!
TextMapUIStcData_TextMapContent_BAN_GOTO_SCENE Priority mission. Must complete before leaving!
TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTION Priority mission. Please complete the current challenge first!
TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYER Priority mission. Please complete the current challenge first!
TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPS Map is not available
TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAIL Log in failed
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE Data version changed
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFO Version changed from {0} to {1}
TextMapUIStcData_TextMapContent_UI_RETCODE_TITLE System Notification
TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINT Teleport to {0}?
TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LV Adventure Rank {0}
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1 Deer Hunter's Daily Recommendation
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2 Dawn Winery Recruitment Guide
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIME Current Time
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIME Wait until
TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUE To be continued
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLED Opened
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIP Check Quest Menu for more details
TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUEST Return to quest point
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLE Tutorial
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFO Skip tutorial?
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE Press and drag to rotate camera
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PC Move cursor to rotate camera
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE Pinch in and out to adjust camera distance
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PC Use scroll wheel to adjust camera distance
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE Drag joystick to move
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PC Use WASD keys to move
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD Push the joystick up to move forward
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PC Press W to move forward
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT Tap to sprint and evade attacks. Press and hold to keep sprinting.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PC Press RMB or Shift to sprint. Sprinting grants momentary evasion.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP Press to jump
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PC Press the spacebar to jump
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK Press to attack
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PC Left click to attack
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM Hold Amber's attack button to enter aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PC Left click and hold while using Amber to enter aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY Press to glide
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PC Press the spacebar to glide
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND Double jump in a wind current to ride it up
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PC Double jump in a wind current to ride it up
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNING Dangerous. Do not attempt.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING Press to enter aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PC Press R to enter aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING Press again to exit aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PC Press R again to exit aiming mode
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION When near a Waypoint, click the interact button to unlock it.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PC When near a Waypoint, press F to unlock it.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISION Press and hold MMB to activate Elemental Sight
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_CHANGETIME Press ESC to open Paimon Menu and change the in-game clock under "Time"
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GO Start!
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVER Time's up
TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLE No ongoing quest
TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTION Use mini map to explore surrounding areas
TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLE Select quantity
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER As an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber.
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PC As an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber.
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE Press and drag in the desired direction to aim. Try attacking the floating Anemo Slime.
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PC Move cursor to aim. Try attacking the floating Anemo Slime.
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOT Press the Attack Button to shoot
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR Follow the guide on mini map to the destination. Press to open the world map.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PC Follow the mini map to your destination. Press M to open the world map.
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL Press to unleash Elemental Skill
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PC Press E to unleash Elemental Skill
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CD Skills can be reused after the CD timer ends
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD Press and hold to charge the skill for increase power
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PC Press and hold E to charge the skill for increased power
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST Press to unleash Ultimate
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PC Press Q to unleash Ultimate
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTN Press to open Quest Menu
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKER Press to track current quest
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON Press the button to open Paimon Menu
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON_PC Press ESC to open Paimon Menu and check key bindings in "Settings - Controls"
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP Press the button for more hints
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PC Press F1 for more hints
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PC Press K to open Character Menu
TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLE Statue of The Seven
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY 1
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY 2
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY 3
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1 Stormbearer Point
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2 Stormbearer Mountains
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3 Starfell Lake
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4 Whispering Woods
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5 Starsnatch Cliff
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6 Thousand Winds Temple
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7 Mondstadt
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8 Cider Lake
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1 Windrise
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2 Falcon Coast
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3 Tataupa Gorge
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4 Cape Oath
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1 Springvale
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2 Dragonspine
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3 Dawn Winery
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4 Wolvendom
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1 Stormterror's Lair
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2 Brightcrown Canyon