---------------------- -- 这是Lua端ActorData,包含了创建和管理Actor所使用的数据的接口 -- @module ActorData local ActorData = {} function ActorData:GetByNpcRewindData(data) local sceneID = data.scene_id if sceneID == nil then sceneID = sceneData.DefaultSceneID end local roomID = data.room_id or 0 local dummyPoint = sceneData:GetDummyPoint(sceneID, data.pos) if dummyPoint == nil then print("Dummy Point " .. data.pos .. " is nil") return end local actorData = { alias = data.alias, metaPath = data.script, configID = data.id, dataIndex = data.data_index, bornPos = dummyPoint.pos, bornEuler = dummyPoint.rot, isNetwork = true, isAutoStart = true, sceneID = sceneID, roomID = roomID, noPerform = false, } return actorData end function ActorData:GetByGadgetRewindData(data) local sceneID = data.scene_id if sceneID == nil then sceneID = sceneData.DefaultSceneID end local roomID = data.room_id or 0 local dummyPoint = sceneData:GetDummyPoint(sceneID, data.pos) if dummyPoint == nil then print("Dummy Point " .. data.pos .. " is nil") return end local actorData = { alias = data.alias, metaPath = data.script, configID = data.id, dataIndex = data.data_index, bornPos = dummyPoint.pos, bornEuler = dummyPoint.rot, isNetwork = false, isAutoStart = false, sceneID = sceneID, roomID = roomID, noPerform = false, } return actorData end return ActorData