require('Actor/ActorCommon') local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy') local GoalMarker408 = class("GoalMarker408", gadgetActorProxy) GoalMarker408.defaultAlias = "GoalMarker408" local inCnt = 0 local outCnt = 0 local q408Cfg = require('Actor/Quest/Q408/Q408Config') function GoalMarker408:OnPostDataPrepare() inCnt = 0 outCnt = 0 end function GoalMarker408:OnPostComponentPrepare() self:AddComponentTrigger(4, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut) end function GoalMarker408:TriggerIn() print("Enter Goal") local goalMarkerAS = actorMgr:CreateActorWithPos("GoalMarkerAs408", "Actor/Gadget/GoalMarkerAS", 70300005, 0, q408Cfg.KeyPos, q408Cfg.KeyDir, true, false) goalMarkerAS:CallDelay(5, goalMarkerAS.DestroySelf) local effctPos = self:GetPos() self:PlayEffect("FlyRace_Goal_Marker_AS", effctPos) q408Cfg.gotKey = true local quest = actorMgr:GetActor(q408Cfg.ActorAlias) if quest ~= nil then print("Finished RiverRun") quest:FinishQuest(false, nil) end self:DestroySelf() end function GoalMarker408:TriggerOut() outCnt = outCnt + 1 end return GoalMarker408