require('Actor/ActorCommon') local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy') local Q466trigger4 = class("Q466trigger4", gadgetActorProxy) Q466trigger4.defaultAlias = "Q466trigger4" local q466Cfg = require('Quest/Client/Q466ClientConfig') function Q466trigger4:OnPostDataPrepare() end function Q466trigger4:OnPostComponentPrepare() self:AddComponentTrigger(60, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut) end function Q466trigger4:TriggerIn() end function Q466trigger4:TriggerOut() --print("Exit " .. tostring(outCnt)) --self:DestroySelf() print("Out Q466trigger4") self:NarratorOnlyTask(q466Cfg.NarratorData.Story6) --[[ local quest = actorMgr:GetActor(q466Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(true, nil) end ]] end return Q466trigger4