require('Actor/ActorCommon') local npcActorProxy = require('Actor/Npc/NpcActorProxy') local Gaia22003 = class("Gaia22003", npcActorProxy) local q220Cfg = require('Actor/Quest/Q220/Config/Q220Config') local gaiaData = q220Cfg.GaiaData Gaia22003.defaultAlias = "Gaia22003" -- local method function Gaia22003:StartBeFollow() self:BeFollowTask(gaiaData.FirstPos, gaiaData.BeFollowLen, gaiaData.BeFollowFailedLen, function(self, task) if self.BeFollowState == BeFollowState.FAILED then local quest = actorMgr:GetActor(q220Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(true, nil) end self:Destroy(false) elseif self.BeFollowState == BeFollowState.SUCCESS then self:TurnTo(M.Euler2DirXZ(gaiaData.bornDir)) self:Standby() end end, function(self, task) self:Standby() end ) end -- local method end function Gaia22003:Start() print("start!gaia22003") self:StartBeFollow() --self:SetPos(M.Pos(1428, 56.4, 176)) end return Gaia22003