require('Actor/ActorCommon') local quest301 = require('Actor/Quest/MQ301') local npcActorProxy = require('Actor/Npc/NpcActorProxy') local Wendy301 = class("Wendy301", npcActorProxy) Wendy301.defaultAlias = "Wendy301" -- local config begin local q301Cfg = require('Actor/Quest/Q301/Config/Q301Config') local wendyData = q301Cfg.WendyData local audienceInter = q301Cfg.AudienceInter local extrasData = q301Cfg.ExtrasData function Wendy301:PreGetAlias() local wendy = wendyData.Wendy return wendy end -- local config end -- local method function Wendy301:StartDance() self:TurnTo(M.Euler2DirXZ(wendyData.bornDir)) self:DoFreeStyle(1) end function Wendy301:FinishDance(...) print("finish dance))))))))))))))))))") for i=1, #extrasData.ExtrasIDs do local alias = extrasData.Extras .. tostring(i) self:NotifyTo(alias, wendyData.EvtFinishDance) end self:Standby() local quest = actorMgr:GetActor(q301Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(false, nil) end --self:Destroy(false) end function Wendy301:Vanish() print("Wendy Vanish") local quest = actorMgr:GetActor(q301Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(false, nil) end globalActor:UnSpawn(wendyData.Wendy) self:Destroy(false) end function Wendy301:Escape() print("escape begin") self:RunToTask(wendyData.vanishPos, nil) self:CallDelay(5, self.Vanish) for i=1, #extrasData.ExtrasIDs do local alias = extrasData.Extras .. tostring(i) self:NotifyTo(alias, wendyData.EvtFinishDance) end end -- local method end function Wendy301:Start() print("start!wendy301") --self:SetPos(wendyData.bornPos) -- self:StartDance() -- self:CallDelay(10, self.FinishDance) end function Wendy301:OnDestroy() print("wendy " .. wendyData.WendyID .. " destroied") end return Wendy301