require('Actor/ActorCommon') local quest304 = require('Actor/Quest/MQ304') local npcActorProxy = require('Actor/Npc/NpcActorProxy') local Dragon = class("Dragon", npcActorProxy) Dragon.defaultAlias = "Dragon" Dragon.pointID = 1 -- local config begin local q304Cfg = require('Actor/Quest/Q304/Q304Config') local q361Cfg = require('Quest/Client/Q361ClientConfig') local DragonData = q304Cfg.DragonData function Dragon:PreGetAlias() local Dragon = DragonData.Dragon return Dragon end -- local config end -- local param begin -- local param end -- local method function Dragon:FlyCircle() if self.pointID == DragonData.CircleNum then self.pointID = 1 else self.pointID = self.pointID + 1 end print("DragonPos"..tostring(self.pointID)) self:ClearFollowTask() self:SwitchAirMode(true) self:WalkToTask(DragonData.DragonPos[self.pointID], self.Standby, self.Standby) self:CallDelay(5, self.FlyCircle) end function Dragon:FlyCircle2() if self.pointID == DragonData.CircleNum then self.pointID = 1 else self.pointID = self.pointID + 1 end print("DragonPos"..tostring(self.pointID)) self:ClearFollowTask() self:SwitchAirMode(true) self:WalkToTask(DragonData.DragonPos[self.pointID], self.FlyCircle, self.Standby) end -- local method end function Dragon:Start() print("start!Dragon") end function Dragon:OnDestroy() print("Dragon " .. DragonData.DragonID .. " destroied") end return Dragon