require('Actor/ActorCommon') local Q402Config = {} Q402Config.MainID = 402 Q402Config.ActorAlias = "402" Q402Config.SubIDs = { q40201 = 40201, q40202 = 40202, q40203 = 40203, q40204 = 40204, q40205 = 40205, q40206 = 40206, } Q402Config.KeyID = 100006 Q402Config.KeyPos = sceneData:GetDummyPoint(3,"Q402Key").pos Q402Config.Folk2Data = { Folk1 = "Extras2", Folk1Script = "Actor/Quest/Q301/WendyAudience", Folk1ID = 1102, } Q402Config.HostagePos = sceneData:GetDummyPoint(3,"Q402Hostage").pos Q402Config.HostageDir = sceneData:GetDummyPoint(3,"Q402Hostage").rot Q402Config.Follow1Pos = sceneData:GetDummyPoint(3,"Q402Follow1").pos Q402Config.Follow2Pos = sceneData:GetDummyPoint(3,"Q402Follow2").pos Q402Config.Follow3Pos = sceneData:GetDummyPoint(3,"Q402Follow3").pos Q402Config.Follow4Pos = sceneData:GetDummyPoint(3,"Q402Follow4").pos Q402Config.Hostage = { Hostage = "Hostage", HostageScript = "Actor/Quest/Q402/Hostage", HostageID = 1151, } Q402Config.MonsterData = { MonsterIDs = {21010301, 21010301, 21010301, 21010301}, } return Q402Config