require('Actor/ActorCommon') local Q404Config = {} Q404Config.MainID = 404 Q404Config.ActorAlias = "404" Q404Config.SubIDs = { q40400 = 40400, q40401 = 40401, q40402 = 40402, q40403 = 40403, q40404 = 40404, q40405 = 40405, q40406 = 40406, q40407 = 40407, q40408 = 40408, q40409 = 40409, q40410 = 40410, } Q404Config.AmborData = { Ambor = "Ambor", AmborScript = "Actor/Quest/Q301/Ambor301", AmborID = 1002, bornPos = sceneData:GetDummyPoint(3,"Q301AmborBorn").pos, bornDir = sceneData:GetDummyPoint(3,"Q301AmborBorn").rot, arguePos = sceneData:GetDummyPoint(3,"Q301AmborArgue").pos, argueDir = sceneData:GetDummyPoint(3,"Q301AmborArgue").rot, vanishPos = sceneData:GetDummyPoint(3,"Q301AmborVanish").pos, judgePos = sceneData:GetDummyPoint(3,"Q404AmborStart").pos, judgeDir = sceneData:GetDummyPoint(3,"Q404AmborStart").rot, } Q404Config.KeyID = 100008 -- Q404Config.KeyPos = { x = -508, y = 279, z = -481 } Q404Config.KeyPos = { x = 1540, y = 279, z = -5601 } Q404Config.KeyDir = { x = 0, y = 45, z = 0 } Q404Config.MatchTime = 35 Q404Config.gotKey = false Q404Config.AmborNoReplyInter = { { { type = InteractionType.DIALOG, dialogType = DialogType.LOCK_FRAME, talkerName = "安柏", content = "我先去了,你也快来" } }, } -- Q404Config.KeyPos2 = { x = -156, y = 208, z = -349 } Q404Config.KeyPos2 = { x = 1892, y = 208, z = -5469 } Q404Config.KeyDir2 = { x = 0, y = -36, z = 0 } Q404Config.MatchTime2 = 40 return Q404Config