require('Actor/ActorCommon') local Q409Config = {} Q409Config.MainID = 409 Q409Config.ActorAlias = "409" Q409Config.SubIDs = { q40901 = 40901, q40902 = 40902, q40903 = 40903, q40904 = 40904, q40905 = 40905, q40906 = 40906, q40907 = 40907, q40908 = 40908, q40909 = 40909, q40910 = 40910, } Q409Config.KeyPos = sceneData:GetDummyPoint(3,"Q409KeyPos").pos Q409Config.KeyDir = { x = 0, y = 90, z = 0 } Q409Config.MatchTime = 90 Q409Config.Score = 0 Q409Config.RequireScore = 10 Q409Config.BallMonsterID = 20011002 Q409Config.BallPos1 = sceneData:GetDummyPoint(3,"Q409BallPos1").pos Q409Config.BallPos2 = sceneData:GetDummyPoint(3,"Q409BallPos2").pos Q409Config.BallPos3 = sceneData:GetDummyPoint(3,"Q409BallPos3").pos Q409Config.BoardDir = { x = 0, y = 50, z = 0 } Q409Config.JudgeData = { Judge = "BallJudge", JudgeScript = "Actor/Quest/Q409/BallJudge", JudgeID = 1117, JudgePos = sceneData:GetDummyPoint(3,"Q409Judge").pos, JudgeDir = sceneData:GetDummyPoint(3,"Q409Judge").rot, } return Q409Config