require('Actor/ActorCommon') local Q413Config = {} Q413Config.MainID = 413 Q413Config.ActorAlias = "413" Q413Config.ItemPoisonID = 100107 Q413Config.SubIDs = { q41300 = 41300, q41301 = 41301, q41302 = 41302, q41303 = 41303, q41304 = 41304, q41305 = 41305, q41306 = 41306, q41307 = 41307, q41308 = 41308, q41309 = 41309, q41310 = 41310, q41311 = 41311, q41312 = 41312, q41313 = 41313, q41314 = 41314, q41315 = 41315, q41316 = 41316, q41317 = 41317, q41318 = 41318, } Q413Config.LisaData = { Lisa = "Lisa", LisaScript = "Actor/Quest/Q411/Lisa", LisaID = 1007, bornPos = sceneData:GetDummyPoint(3, "Q411LisaBorn").pos, bornDir = sceneData:GetDummyPoint(3, "Q411LisaBorn").rot, } Q413Config.PaimonData = { Paimon = "Paimon", PaimonScript = "Actor/Quest/Q352/Paimon", PaimonID = 1005, } Q413Config.BarbaraData = { Barbara = "Barbara", BarbaraScript = "Actor/Quest/Q413/Barbara", BarbaraID = 1008, bornPos = sceneData:GetDummyPoint(3, "Q413BarbaraBorn").pos, bornDir = sceneData:GetDummyPoint(3, "Q413BarbaraBorn").rot, hidePos = sceneData:GetDummyPoint(3, "Q413BarbaraHide").pos, hideDir = sceneData:GetDummyPoint(3, "Q413BarbaraHide").rot, livePos = sceneData:GetDummyPoint(20006, "Q413BabaraLive").pos, liveDir = sceneData:GetDummyPoint(20006, "Q413BabaraLive").rot, vanishPos = sceneData:GetDummyPoint(20006, "Q413BabaraVanish").pos, BeFollowLen = 10, BeFollowFailedLen = 50, } Q413Config.PastorData = { Pastor = "Pastor", PastorScript = "Actor/Quest/Q413/Pastor", PastorID = 1108, bornPos = sceneData:GetDummyPoint(3, "Q413PastorBorn").pos, bornDir = sceneData:GetDummyPoint(3, "Q413PastorBorn").rot, showPos = sceneData:GetDummyPoint(3, "Q413PastorReport").pos, showDir = sceneData:GetDummyPoint(3, "Q413PastorReport").rot, } Q413Config.CaptainData = { Captain = "Captain", CaptainScript = "Actor/Quest/Q413/Captain", CaptainID = 1109, CaptainPos = sceneData:GetDummyPoint(20006,"Q413Captain").pos, CaptainDir = sceneData:GetDummyPoint(20006,"Q413Captain").rot, } Q413Config.SoldierData = { Soldier = "Soldier", SoldierScript = "Actor/Quest/Q413/Soldier", SoldierIDs = { 1110, 1111, 1112, 1113, 1114, 1115 }, SoldierPos = { sceneData:GetDummyPoint(20006,"Q413InjurySoldier1").pos, sceneData:GetDummyPoint(20006,"Q413InjurySoldier2").pos, sceneData:GetDummyPoint(20006,"Q413InjurySoldier3").pos, sceneData:GetDummyPoint(20006,"Q413WaitSoldier1").pos, sceneData:GetDummyPoint(20006,"Q413WaitSoldier2").pos, sceneData:GetDummyPoint(20006,"Q413WaitSoldier3").pos, }, SoldierDir = { sceneData:GetDummyPoint(20006,"Q413InjurySoldier1").rot, sceneData:GetDummyPoint(20006,"Q413InjurySoldier2").rot, sceneData:GetDummyPoint(20006,"Q413InjurySoldier3").rot, sceneData:GetDummyPoint(20006,"Q413WaitSoldier1").rot, sceneData:GetDummyPoint(20006,"Q413WaitSoldier2").rot, sceneData:GetDummyPoint(20006,"Q413WaitSoldier3").rot, }, } Q413Config.NarratorFlow1 = { {dialogID = 4130501, audioEvtName = "", duration = 4}, {dialogID = 4130502, audioEvtName = "", duration = 4}, } Q413Config.NarratorFlow2 = { {dialogID = 4132501, audioEvtName = "", duration = 4}, {dialogID = 4132502, audioEvtName = "", duration = 4}, {dialogID = 4132503, audioEvtName = "", duration = 4}, } Q413Config.NoReplyInter = { { { type = InteractionType.DIALOG, dialogType = DialogType.LOCK_FRAME, talkerName = "芭芭拉", content = "我先去了,你也快来" } }, } return Q413Config