require('Actor/ActorCommon') local Q501Config = {} Q501Config.MainID = 501 Q501Config.ActorAlias = "501" Q501Config.SubIDs = { q50101 = 50101, q50102 = 50102, q50103 = 50103, q50104 = 50104, q50105 = 50105, q50106 = 50106, } Q501Config.Clue1ID = 100136 Q501Config.Clue2ID = 100137 Q501Config.Clue3ID = 100138 Q501Config.SealID = 100145 Q501Config.CluePos1 = sceneData:GetDummyPoint(3,"Q390CluePos1").pos Q501Config.ClueRot1 = sceneData:GetDummyPoint(3,"Q390CluePos1").rot Q501Config.CluePos2 = sceneData:GetDummyPoint(3,"Q390CluePos2").pos Q501Config.ClueRot2 = sceneData:GetDummyPoint(3,"Q390CluePos2").rot Q501Config.CluePos3 = sceneData:GetDummyPoint(3,"Q390CluePos3").pos Q501Config.ClueRot3 = sceneData:GetDummyPoint(3,"Q390CluePos3").rot Q501Config.SealPos = sceneData:GetDummyPoint(3,"Q390SealPos").pos Q501Config.SealRot = sceneData:GetDummyPoint(3,"Q390SealPos").rot Q501Config.ClueGadgetID = 70900003 Q501Config.SealGadgetID = 70800001 Q501Config.SealOpenTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } Q501Config.SealAppearTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal01Appear", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } Q501Config.NarratorData = { Storyclue1 = { {dialogID = 5010101, duration = 3} }, Storyclue2 = { {dialogID = 5010102, duration = 3} }, Storyclue3 = { {dialogID = 5010103, duration = 3} } } return Q501Config