require('Actor/ActorCommon') local Q502Config = {} Q502Config.MainID = 502 Q502Config.ActorAlias = "502" Q502Config.SubIDs = { q50201 = 50201, q50202 = 50202, q50203 = 50203, q50204 = 50204, q50205 = 50205, q50206 = 50206, } Q502Config.Clue1ID = 100139 Q502Config.Clue2ID = 100140 Q502Config.Clue3ID = 100141 Q502Config.SealID = 100146 Q502Config.CluePos1 = sceneData:GetDummyPoint(3,"Q502CluePos201").pos Q502Config.ClueRot1 = sceneData:GetDummyPoint(3,"Q502CluePos201").rot Q502Config.CluePos2 = sceneData:GetDummyPoint(3,"Q502CluePos202").pos Q502Config.ClueRot2 = sceneData:GetDummyPoint(3,"Q502CluePos202").rot Q502Config.CluePos3 = sceneData:GetDummyPoint(3,"Q502CluePos203").pos Q502Config.ClueRot3 = sceneData:GetDummyPoint(3,"Q502CluePos203").rot Q502Config.SealPos = sceneData:GetDummyPoint(3,"Q502SealPos").pos Q502Config.SealRot = sceneData:GetDummyPoint(3,"Q502SealPos").rot Q502Config.ClueGadgetID = 70900003 Q502Config.SealGadgetID = 70800001 Q502Config.SealOpenTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } Q502Config.SealAppearTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal02Appear", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } return Q502Config