require('Actor/ActorCommon') local Q503Config = {} Q503Config.MainID = 503 Q503Config.ActorAlias = "503" Q503Config.SubIDs = { q50301 = 50301, q50302 = 50302, q50303 = 50303, q50304 = 50304, q50305 = 50305, q50306 = 50306, } Q503Config.Clue1ID = 100142 Q503Config.Clue2ID = 100143 Q503Config.Clue3ID = 100144 Q503Config.SealID = 100147 Q503Config.CluePos1 = sceneData:GetDummyPoint(3,"Q503CluePos301").pos Q503Config.ClueRot1 = sceneData:GetDummyPoint(3,"Q503CluePos301").rot Q503Config.CluePos2 = sceneData:GetDummyPoint(3,"Q503CluePos302").pos Q503Config.ClueRot2 = sceneData:GetDummyPoint(3,"Q503CluePos302").rot Q503Config.CluePos3 = sceneData:GetDummyPoint(3,"Q503CluePos303").pos Q503Config.ClueRot3 = sceneData:GetDummyPoint(3,"Q503CluePos303").rot Q503Config.SealPos = sceneData:GetDummyPoint(3,"Q503SealPos").pos Q503Config.SealRot = sceneData:GetDummyPoint(3,"Q503SealPos").rot Q503Config.ClueGadgetID = 70900003 Q503Config.SealGadgetID = 70800001 Q503Config.SealOpenTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } Q503Config.SealAppearTimeCfg = { type = CutsceneType.TIME_LINE_PREFAB, roleSheetPath = "", resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal03Appear", startPosType = CutsceneInitPosType.FREE, startOffset = {0, 0, 0}, fadeInDuration = 0 } return Q503Config