require('Actor/ActorCommon') local questActorProxy = require('Actor/Quest/QuestActorProxy') local Quest425 = class("Quest425", questActorProxy) Quest425.defaultAlias = "Quest425" local q425Cfg = require('Quest/Client/Q425ClientConfig') local subIDs = q425Cfg.SubIDs local wendyData = q425Cfg.WendyData local windCushionData = q425Cfg.WindCushionData local windFlowData = q425Cfg.WindFlowData -- Generated function Quest425:OnSubStartHandlerBuild() self.subStartHandlers = {} self.subStartHandlers["42501"] = self.OnSubStart42501 self.subStartHandlers["42502"] = self.OnSubStart42502 self.subStartHandlers["42503"] = self.OnSubStart42503 self.subStartHandlers["42504"] = self.OnSubStart42504 end function Quest425:OnSubFinishHandlerBuild() self.subFinishHandlers = {} self.subFinishHandlers["42501"] = self.OnSubFinish42501 self.subFinishHandlers["42502"] = self.OnSubFinish42502 self.subFinishHandlers["42503"] = self.OnSubFinish42503 self.subFinishHandlers["42504"] = self.OnSubFinish42504 end -- local param begin -- local param end -- local method begin --@region sub start handlers function Quest425:OnSubStart42501(quest) print("42501 start:...") end function Quest425:OnSubStart42502(quest) print("42502 start:...") actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true, false, 1015) -- TODO: Do sth on sub quest 42502 start end function Quest425:OnSubStart42503(quest) print("42503 start:...") windCushionData.bornPos.y = windCushionData.bornPos.y - 67 globalActor:SpawnGadget(windCushionData.WindCushionID, windCushionData.bornPos, windCushionData.bornDir, windCushionData.WindCushion, 1015) globalActor:SpawnGadget(windFlowData.WindFlowID, windFlowData.bornPos, windFlowData.bornDir, windFlowData.WindFlow, 1015) self:TriggerLevelAbility("Avatar_Test_FlyingBomber") self:EnterBomberMode() self:CallDelay(2,self.AdvanceQuest) end function Quest425:OnSubStart42504(quest) print("42504 start:...") -- TODO: Do sth on sub quest 42504 start end function Quest425:AdvanceQuest() local quest = actorMgr:GetActor(q425Cfg.ActorAlias) if quest ~= nil then quest:FinishQuest(false, nil) end end --@endregion --@region sub finish handlers function Quest425:OnSubFinish42501(quest) print("OnFinished 42501") end function Quest425:OnSubFinish42502(quest) print("OnFinished 42502") end function Quest425:OnSubFinish42503(quest) print("OnFinished 42503") end function Quest425:OnSubFinish42504(quest) print("OnFinished 42504") self:ExitBomberMode() self:TriggerLevelAbility("Level_Remove_Avatar_Test_FlyingBomber") self:UnSpawn(windCushionData.WindCushion) self:UnSpawn(windFlowData.WindFlow) end --@endregion function Quest425:Start() end function Quest425:OnDestroy() end return Quest425