--************************************************************************ -- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑! -- File Name: ConfigAbilityCommon.lua -- Purpose: lua类型定义文件 -- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved. --************************************************************************ --simple targetting AbilityTargetting = { Self = 0, -- Ability/Modifier owner, notice modifier can be applyied to other target. Caster = 1, -- Ability owner, always point to the *Caster* of this ability. Target = 2, -- target, conditionally points to target on events like BeingHit/EvadeSucess. SelfAttackTarget = 3, -- SelfAttackTarget, points to self's attack target Other = 4, -- other Owner = 5, -- all avatars CurTeamAvatars = 6, -- cur team avatars CurLocalAvatar = 7, -- cur local avatar } --注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的 MixinPredicate = { Greater = 0, -- 大于 GreaterOrEqual = 1, -- 大于等于 Equal = 2, -- 等于 Lesser = 3, -- 小于 LesserOrEqual = 4, -- 小于等于 } --注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的 MixinTargetting = { None = 0, -- None Allied = 1, -- Allied Enemy = 2, -- Enemy All = 3, -- All } --Ability state AbilityState = { None = 0, Invincible = 1 << 0, -- (non buff/debuff) Invincible, will be hit but won't show attack number. DenyLockOn = 1 << 1, -- 不可被选取为目标 IsGhostToAllied = 1 << 2, -- istarget时候是否忽略盟友 IsGhostToEnemy = 1 << 3, -- istarget时候是否忽略掉敌人 ElementBurning = 1 << 4, -- 火元素造成了点燃状态 ElementWet = 1 << 5, -- 水元素造成了潮湿状态 ElementGrassGrowing = 1 << 6, -- 草生长状态 Frozen = 1 << 7, -- 冻结 Paralyze = 1 << 8, -- 麻痹 } --Property Type PropertyType = { Entity = 0, Actor = 1, } --Stack Method StackMethod = { Top = 0, -- top Sum = 1, -- a + b Multiplied = 2, -- a * b OneMinusMultiplied = 3, -- (1-a) * (1-b) }