--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 17, monster_id = 20011301, pos = { x = -2.0, y = 1.0, z = -38.5 }, rot = { x = 0.0, y = 12.8, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true }, { config_id = 18, monster_id = 21011001, pos = { x = 15.1, y = 1.1, z = -39.5 }, rot = { x = 0.0, y = 305.3, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true }, { config_id = 20, monster_id = 20011201, pos = { x = 3.4, y = 1.0, z = -39.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 100020 }, { config_id = 21, monster_id = 21010501, pos = { x = -4.2, y = 1.0, z = -45.1 }, rot = { x = 0.0, y = 31.1, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 47, gadget_id = 70210031, pos = { x = 14.0, y = 12.0, z = -52.9 }, rot = { x = 0.0, y = 330.7, z = 0.0 }, level = 1, chest_drop_id = 1400604, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 52, gadget_id = 70210032, pos = { x = 17.6, y = 1.0, z = -46.9 }, rot = { x = 0.0, y = 327.5, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }, { config_id = 54, gadget_id = 70220004, pos = { x = -8.2, y = 0.9, z = -41.5 }, rot = { x = 0.0, y = 306.0, z = 0.0 }, level = 15 }, { config_id = 55, gadget_id = 70220004, pos = { x = 1.3, y = 1.0, z = -49.4 }, rot = { x = 0.0, y = 219.8, z = 0.0 }, level = 15 }, { config_id = 76, gadget_id = 70900201, pos = { x = 21.6, y = 8.0, z = -50.5 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = 3.4, y = 1.0, z = -37.8 } }, { config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 25.2, y = 8.1, z = -51.1 } } } -- 触发器 triggers = { { name = "ANY_MONSTER_DIE_15", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15", action = "action_EVENT_ANY_MONSTER_DIE_15" }, { name = "ENTER_REGION_44", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_44", action = "action_EVENT_ENTER_REGION_44" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 17, 18, 20, 21 }, gadgets = { 47, 52, 54, 55 }, regions = { 15, 44 }, triggers = { "ANY_MONSTER_DIE_15", "ENTER_REGION_44" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_MONSTER_DIE_15(context, evt) -- 判断剩余怪物数量是否是0 if ScriptLib.GetGroupMonsterCount(context) ~= 0 then return false end return true end -- 触发操作 function action_EVENT_ANY_MONSTER_DIE_15(context, evt) -- 解锁目标2 if 0 ~= ScriptLib.UnlockForce(context, 2) then return -1 end -- 将configid为 52 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 52, GadgetState.Default) then return -1 end -- 创生gadget 76 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 76 }) then return -1 end -- 触发镜头注目,注目位置为坐标(-6,4,-47),持续时间为2秒,并且为强制注目形式,不广播其他玩家 local pos = {x=-6, y=4, z=-47} if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_44(context, evt) if evt.param1 ~= 44 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_44(context, evt) -- 杀死Group内指定的monster和gadget if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 201006005, monsters = {}, gadgets = {76} }) then return -1 end return 0 end