--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 16, monster_id = 23040101, pos = { x = 147.6, y = 34.5, z = 168.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 17, monster_id = 23040101, pos = { x = 143.5, y = 34.5, z = 186.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 18, monster_id = 23040101, pos = { x = 130.4, y = 34.5, z = 186.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 19, monster_id = 23040101, pos = { x = 115.6, y = 34.5, z = 185.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 20, monster_id = 23040101, pos = { x = 144.1, y = 34.5, z = 151.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 21, monster_id = 23040101, pos = { x = 131.8, y = 34.5, z = 150.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 22, monster_id = 23040101, pos = { x = 116.5, y = 34.5, z = 151.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 12, gadget_id = 70350002, pos = { x = 92.5, y = 38.4, z = 169.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 7, shape = RegionShape.SPHERE, radius = 10.19, pos = { x = 48.8, y = 36.2, z = 170.2 } }, { config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 104.6, y = 38.5, z = 169.0 } } } -- 触发器 triggers = { { name = "ENTER_REGION_7", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7", action = "action_EVENT_ENTER_REGION_7", trigger_count = 0 }, { name = "ENTER_REGION_8", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8", action = "action_EVENT_ENTER_REGION_8" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 16 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_7(context, evt) if evt.param1 ~= 7 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_7(context, evt) -- 将configid为 12 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_8(context, evt) if evt.param1 ~= 8 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_8(context, evt) -- 将configid为 12 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12, GadgetState.Default) then return -1 end return 0 end