--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 1, monster_id = 21010501, pos = { x = 1467.8, y = 255.0, z = -5676.6 }, rot = { x = 0.0, y = 285.1, z = 0.0 }, level = 0, disableWander = true }, { config_id = 2, monster_id = 21010501, pos = { x = 1480.9, y = 255.5, z = -5694.6 }, rot = { x = 0.0, y = 294.5, z = 0.0 }, level = 0, disableWander = true }, { config_id = 3, monster_id = 21010501, pos = { x = 1527.1, y = 249.0, z = -5681.6 }, rot = { x = 0.0, y = 203.4, z = 0.0 }, level = 0, disableWander = true }, { config_id = 4, monster_id = 21020201, pos = { x = 1591.5, y = 247.2, z = -5736.5 }, rot = { x = 0.0, y = 144.2, z = 0.0 }, level = 0, disableWander = true }, { config_id = 5, monster_id = 21010301, pos = { x = 1532.5, y = 241.5, z = -5727.3 }, rot = { x = 0.0, y = 187.5, z = 0.0 }, level = 0 }, { config_id = 9, monster_id = 21010201, pos = { x = 1491.8, y = 243.1, z = -5711.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }, { config_id = 10, monster_id = 21010201, pos = { x = 1583.7, y = 243.8, z = -5733.9 }, rot = { x = 0.0, y = 114.1, z = 0.0 }, level = 0, disableWander = true }, { config_id = 12, monster_id = 21010201, pos = { x = 1589.1, y = 243.5, z = -5728.5 }, rot = { x = 0.0, y = 167.5, z = 0.0 }, level = 0, disableWander = true }, { config_id = 52, monster_id = 21020101, pos = { x = 1584.9, y = 243.7, z = -5654.4 }, rot = { x = 0.0, y = 209.6, z = 0.0 }, level = 0, disableWander = true }, { config_id = 53, monster_id = 21010301, pos = { x = 1218.5, y = 256.3, z = -5610.8 }, rot = { x = 0.0, y = 52.4, z = 0.0 }, level = 0, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 4, gadget_id = 70210032, pos = { x = 1577.7, y = 244.1, z = -5666.5 }, rot = { x = 0.0, y = 227.8, z = 0.0 }, level = 1, chest_drop_id = 303122, state = GadgetState.ChestLocked } } -- 区域 regions = { { config_id = 2, shape = RegionShape.SPHERE, radius = 15, pos = { x = 1577.6, y = 245.7, z = -5667.7 } }, { config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1564.1, y = 244.8, z = -5656.4 } } } -- 触发器 triggers = { { name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "action_EVENT_ENTER_REGION_2" }, { name = "CHALLENGE_SUCCESS_3", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { 1, 4, 5, 9, 10, 12, 53 }, gadgets = { 4 }, regions = { 2, 3 }, triggers = { "ENTER_REGION_2", "CHALLENGE_SUCCESS_3" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_2(context, evt) if evt.param1 ~= 2 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_2(context, evt) -- 创建编号为1(该挑战的识别id),挑战内容为110的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型 if 0 ~= ScriptLib.ActiveChallenge(context, 1, 110, 30, 201010001, 52, 0) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 52, delay_time = 0 }) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CHALLENGE_SUCCESS_3(context, evt) -- 将configid为 4 的物件更改为状态 GadgetState.Default if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then return -1 end return 0 end