--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 3, gadget_id = 70350002, pos = { x = 59.1, y = 0.5, z = -57.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 4, gadget_id = 70350003, pos = { x = 23.6, y = 0.5, z = -57.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 5, gadget_id = 70360002, pos = { x = 54.9, y = 0.5, z = -54.9 }, rot = { x = 0.0, y = 358.3, z = 0.0 }, level = 1 }, { config_id = 6, gadget_id = 70360002, pos = { x = 20.0, y = 0.5, z = -55.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.3, y = 0.5, z = -53.5 } }, { config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = 58.3, y = 0.5, z = -53.5 } }, { config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = 23.0, y = 0.5, z = -54.8 } }, { config_id = 9, shape = RegionShape.SPHERE, radius = 5, pos = { x = 23.1, y = 0.5, z = -54.8 } }, { config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 21.6, y = 0.4, z = 0.2 } } } -- 触发器 triggers = { { name = "GADGET_CREATE_6", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6", action = "action_EVENT_GADGET_CREATE_6" }, { name = "SELECT_OPTION_7", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7", action = "action_EVENT_SELECT_OPTION_7", trigger_count = 0 }, { name = "GADGET_CREATE_8", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_8", action = "action_EVENT_GADGET_CREATE_8" }, { name = "SELECT_OPTION_9", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9", action = "action_EVENT_SELECT_OPTION_9", trigger_count = 0 }, { name = "ENTER_REGION_12", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12", action = "action_EVENT_ENTER_REGION_12" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 3, 4, 5, 6 }, regions = { 6, 7, 8, 9, 12 }, triggers = { "GADGET_CREATE_6", "SELECT_OPTION_7", "GADGET_CREATE_8", "SELECT_OPTION_9", "ENTER_REGION_12" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_CREATE_6(context, evt) if 5 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_6(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_7(context, evt) -- 判断是gadgetid 5 if 5 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_7(context, evt) -- 根据不同的选项做不同的操作 if 1 == evt.param2 then if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.GearStart) then return -1 end return 0 end -- 根据不同的选项做不同的操作 if 4 == evt.param2 then if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_8(context, evt) if 6 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_8(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_9(context, evt) -- 判断是gadgetid 6 if 6 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_SELECT_OPTION_9(context, evt) -- 根据不同的选项做不同的操作 if 1 == evt.param2 then if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.GearStart) then return -1 end return 0 end -- 根据不同的选项做不同的操作 if 4 == evt.param2 then if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then return -1 end return 0 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_12(context, evt) if evt.param1 ~= 12 then return false end -- 判断是gadgetid 5 if 5 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_12(context, evt) -- 根据不同的选项做不同的操作 if 4 == evt.param2 then if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3, GadgetState.Default) then return -1 end return -1 end -- 杀死Group内所有monster if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220000002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then return -1 end return 0 end