--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 23, gadget_id = 70900018, pos = { x = 66.7, y = 0.8, z = -87.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 24, gadget_id = 70900018, pos = { x = 50.6, y = 0.7, z = -86.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }, { config_id = 25, gadget_id = 70220013, pos = { x = 67.9, y = 0.5, z = -86.6 }, rot = { x = 0.0, y = 40.0, z = 0.0 }, level = 1 }, { config_id = 26, gadget_id = 70210031, pos = { x = 59.0, y = 0.5, z = -83.8 }, rot = { x = 0.0, y = 75.5, z = 0.0 }, level = 1, chest_drop_id = 1100302, showcutscene = true } } -- 区域 regions = { { config_id = 25, shape = RegionShape.SPHERE, radius = 5, pos = { x = 68.2, y = 0.5, z = -82.6 } } } -- 触发器 triggers = { { name = "ANY_GADGET_DIE_25", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_25", action = "action_EVENT_ANY_GADGET_DIE_25" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 23, 24, 25 }, regions = { 25 }, triggers = { "ANY_GADGET_DIE_25" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ANY_GADGET_DIE_25(context, evt) ScriptLib.PrintLog("enter condition") if 25 ~= evt.param1 then ScriptLib.PrintLog("configid judge false") return false end ScriptLib.PrintLog("configid judge true") return true end -- 触发操作 function action_EVENT_ANY_GADGET_DIE_25(context, evt) ScriptLib.PrintLog("enter action") if 0 ~= ScriptLib.CreateGadget(context, { config_id = 26 }) then ScriptLib.PrintLog("create gadget fail") return -1 end return 0 end