--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 27, gadget_id = 70900014, pos = { x = 30.0, y = 0.2, z = -86.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } }, { config_id = 28, gadget_id = 70900014, pos = { x = 13.6, y = 0.1, z = -86.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } }, { config_id = 29, gadget_id = 70310001, pos = { x = 30.1, y = 1.1, z = -86.4 }, rot = { x = 0.0, y = 109.3, z = 0.0 }, level = 1, state = GadgetState.GearStart }, { config_id = 30, gadget_id = 70310001, pos = { x = 13.6, y = 1.1, z = -86.8 }, rot = { x = 0.0, y = 311.0, z = 0.0 }, level = 1 }, { config_id = 31, gadget_id = 70210031, pos = { x = 21.5, y = 0.5, z = -83.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1100302, showcutscene = true }, { config_id = 32, gadget_id = 70320001, pos = { x = 30.1, y = 0.5, z = -94.0 }, rot = { x = 0.0, y = 19.9, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 26, shape = RegionShape.SPHERE, radius = 5, pos = { x = 13.4, y = 0.5, z = -83.8 } }, { config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 24.0, y = 0.5, z = -69.1 } } } -- 触发器 triggers = { { name = "GADGET_STATE_CHANGE_26", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_26", action = "action_EVENT_GADGET_STATE_CHANGE_26", trigger_count = 0 }, { name = "CLIENT_EXECUTE_27", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "condition_EVENT_CLIENT_EXECUTE_27", action = "action_EVENT_CLIENT_EXECUTE_27", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 27, 28, 29, 30, 32 }, regions = { 26, 27 }, triggers = { "GADGET_STATE_CHANGE_26", "CLIENT_EXECUTE_27" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_26(context, evt) ScriptLib.PrintLog("enter firebox condition") if 30 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then ScriptLib.PrintLog("fire box not match") return false end return true end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_26(context, evt) -- 创生gadget 31 if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31 }) then return -1 end return 0 end -- 触发条件 function condition_EVENT_CLIENT_EXECUTE_27(context, evt) ScriptLib.PrintLog("enter fire condition") return true end -- 触发操作 function action_EVENT_CLIENT_EXECUTE_27(context, evt) -- 针对groupid为 220000008 中该config对应的物件进行状态改变操作 ScriptLib.PrintLog("enter fire action") local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220000008, this_gadget, GadgetState.GearStart ) ScriptLib.PrintLog("fire success") return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220000008, this_gadget, GadgetState.Default ) ScriptLib.PrintLog("fire put off") return 0 end return 0 end