--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 34, gadget_id = 70900028, pos = { x = -13.4, y = 0.0, z = -80.6 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 }, { config_id = 35, gadget_id = 70900027, pos = { x = -13.4, y = 0.5, z = -60.0 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 }, { config_id = 36, gadget_id = 70950001, pos = { x = -8.2, y = 14.4, z = -86.0 }, rot = { x = 0.0, y = 57.7, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.4, y = 0.5, z = -97.2 } }, { config_id = 33, shape = RegionShape.SPHERE, radius = 10, pos = { x = -13.4, y = 0.4, z = -80.8 } }, { config_id = 34, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.4, y = 0.5, z = -45.7 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_32", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_32", trigger_count = 0 }, { name = "ENTER_REGION_33", event = EventType.EVENT_ENTER_REGION, source = "4", condition = "", action = "action_EVENT_ENTER_REGION_33" }, { name = "ENTER_REGION_34", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_34", action = "action_EVENT_ENTER_REGION_34", trigger_count = 0 } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 34, 35, 36 }, regions = { 32, 33, 34 }, triggers = { "CLIENT_EXECUTE_32", "ENTER_REGION_33", "ENTER_REGION_34" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_32(context, evt) -- 针对groupid为 220000009 中该config对应的物件进行状态改变操作 local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) --ScriptLib.PrintLog("config_id="..this_gadget) if evt.param1 == 1 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.GearStart ) return 0 end if evt.param1 == 0 then ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.Default ) return 0 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_ENTER_REGION_33(context, evt) -- 将configid为 34 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 34, GadgetState.GearStart) then return -1 end -- 将configid为 35 的物件更改为状态 GadgetState.GearStart if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 35, GadgetState.GearStart) then return -1 end return 0 end -- 触发条件 function condition_EVENT_ENTER_REGION_34(context, evt) if evt.param1 ~= 34 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_34(context, evt) -- 重新生成指定group,默认为独立随机 if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000009 }) then return -1 end return 0 end