--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 43, gadget_id = 70900025, pos = { x = 42.3, y = 1.7, z = -29.7 }, rot = { x = 0.0, y = 335.5, z = 0.0 }, level = 1 }, { config_id = 44, gadget_id = 70900025, pos = { x = 36.4, y = 2.4, z = -29.9 }, rot = { x = 0.0, y = 146.8, z = 0.0 }, level = 1 }, { config_id = 45, gadget_id = 70900025, pos = { x = 30.8, y = 1.7, z = -29.3 }, rot = { x = 0.0, y = 217.1, z = 0.0 }, level = 1 }, { config_id = 46, gadget_id = 70900027, pos = { x = 31.0, y = 5.3, z = -29.4 }, rot = { x = 0.0, y = 343.8, z = 0.0 }, level = 1 }, { config_id = 47, gadget_id = 70210007, pos = { x = 36.5, y = 5.9, z = -29.8 }, rot = { x = 0.0, y = 81.5, z = 0.0 }, level = 1, chest_drop_id = 1100302, state = GadgetState.ChestBramble }, { config_id = 48, gadget_id = 70220005, pos = { x = 42.6, y = 5.2, z = -29.7 }, rot = { x = 0.0, y = 299.4, z = 0.0 }, level = 1 }, { config_id = 49, gadget_id = 70900036, pos = { x = 20.7, y = 0.5, z = -39.4 }, rot = { x = 0.0, y = 296.4, z = 0.0 }, level = 1 }, { config_id = 50, gadget_id = 70360002, pos = { x = 29.6, y = 0.5, z = -41.5 }, rot = { x = 0.0, y = 266.7, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 35, shape = RegionShape.SPHERE, radius = 5, pos = { x = 36.5, y = 4.6, z = -30.6 } }, { config_id = 36, shape = RegionShape.SPHERE, radius = 5, pos = { x = 36.8, y = 5.9, z = -30.6 } }, { config_id = 38, shape = RegionShape.SPHERE, radius = 5, pos = { x = 29.8, y = 0.5, z = -41.8 } }, { config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = 29.6, y = 0.5, z = -41.3 } }, { config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 51.8, y = 0.5, z = -32.8 } } } -- 触发器 triggers = { { name = "CLIENT_EXECUTE_35", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Bramble_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_35", trigger_count = 0 }, { name = "CLIENT_EXECUTE_36", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Frozen_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_36", trigger_count = 0 }, { name = "GADGET_CREATE_38", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_38", action = "action_EVENT_GADGET_CREATE_38", trigger_count = 0 }, { name = "SELECT_OPTION_39", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_39", action = "action_EVENT_SELECT_OPTION_39", trigger_count = 0 }, { name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47", trigger_count = 0 } } -- 变量 variables = { { name = "Sculpture_State", value = 0, persistent = true } } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = , monsters = { }, gadgets = { 43, 44, 45, 46, 47, 48, 49, 50 }, regions = { 35, 36, 38, 39, 47 }, triggers = { "CLIENT_EXECUTE_35", "CLIENT_EXECUTE_36", "GADGET_CREATE_38", "SELECT_OPTION_39", "GADGET_STATE_CHANGE_47" }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_35(context, evt) --由entityId获取configId local This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 ) --转换对应宝箱状态 if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then return -1 end return 0 end -- 触发条件 -- 触发操作 function action_EVENT_CLIENT_EXECUTE_36(context, evt) --由entityId获取configId This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 ) --转换对应宝箱状态 if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then return -1 end return 0 end -- 触发条件 function condition_EVENT_GADGET_CREATE_38(context, evt) if 50 ~= evt.param1 then return false end return true end -- 触发操作 function action_EVENT_GADGET_CREATE_38(context, evt) -- 设置操作台选项 if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then return -1 end return 0 end -- 触发条件 function condition_EVENT_SELECT_OPTION_39(context, evt) if evt.param1 == 50 then return true end return false end -- 触发操作 function action_EVENT_SELECT_OPTION_39(context, evt) local state = ScriptLib.GetGroupVariableValue(context, "Sculpture_State") -- 根据不同的选项做不同的操作 if 1 == evt.param2 then if state == 0 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStart) elseif state == 201 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStop) elseif state == 202 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default) end elseif 4 == evt.param2 then if state == 0 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStop) elseif state == 201 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default) elseif state == 202 then ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.GearStart) end end return 0 end -- 触发条件 function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt) if evt.param2 ~= 49 then return false else return true end end -- 触发操作 function action_EVENT_GADGET_STATE_CHANGE_47(context, evt) if evt.param1 == GadgetState.Default then ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 0) elseif evt.param1 == GadgetState.GearStart then ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 201) elseif evt.param1 == GadgetState.GearStop then ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 202) end return 0 end