--================================================================ -- -- 配置 -- --================================================================ -- 怪物 monsters = { { config_id = 54, monster_id = 21010201, pos = { x = -31.0, y = 1.3, z = 79.4 }, rot = { x = 0.0, y = 76.8, z = 0.0 }, level = 0, disableWander = true }, { config_id = 55, monster_id = 21010201, pos = { x = -25.2, y = 1.3, z = 72.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 56, monster_id = 21010301, pos = { x = -22.3, y = 1.3, z = 81.9 }, rot = { x = 0.0, y = 166.2, z = 0.0 }, level = 0, disableWander = true }, { config_id = 57, monster_id = 21010401, pos = { x = -8.0, y = 7.0, z = 77.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 58, monster_id = 21010401, pos = { x = -20.5, y = 7.0, z = 102.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }, { config_id = 59, monster_id = 21010401, pos = { x = -19.2, y = 7.0, z = 54.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true } } -- NPC npcs = { } -- 装置 gadgets = { { config_id = 73, gadget_id = 70220005, pos = { x = -38.7, y = 7.2, z = 207.0 }, rot = { x = 0.0, y = 116.0, z = 0.0 }, level = 1 }, { config_id = 74, gadget_id = 70220005, pos = { x = -42.0, y = 7.2, z = 213.5 }, rot = { x = 0.0, y = 337.0, z = 0.0 }, level = 1 }, { config_id = 75, gadget_id = 70220005, pos = { x = -33.7, y = 7.2, z = 212.9 }, rot = { x = 0.0, y = 132.6, z = 0.0 }, level = 1 }, { config_id = 83, gadget_id = 70220005, pos = { x = -39.1, y = 7.2, z = 210.0 }, rot = { x = 0.0, y = 51.0, z = 0.0 }, level = 1 }, { config_id = 84, gadget_id = 70220005, pos = { x = -35.7, y = 7.2, z = 211.9 }, rot = { x = 0.0, y = 353.6, z = 0.0 }, level = 1 }, { config_id = 85, gadget_id = 70220005, pos = { x = -35.2, y = 7.2, z = 209.8 }, rot = { x = 0.0, y = 237.5, z = 0.0 }, level = 1 } } -- 区域 regions = { { config_id = 49, shape = RegionShape.SPHERE, radius = 10.2, pos = { x = 19.3, y = 0.5, z = 51.5 } } } -- 触发器 triggers = { { name = "ENTER_REGION_49", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_49", action = "action_EVENT_ENTER_REGION_49" } } -- 变量 variables = { } --================================================================ -- -- 初始化配置 -- --================================================================ -- 初始化时创建 init_config = { suite = 1, rand_suite = true, npcs = { } } --================================================================ -- -- 小组配置 -- --================================================================ suites = { { -- suite_id = 0, -- description = suite_1, monsters = { }, gadgets = { 73, 74, 75, 83, 84, 85 }, regions = { 49 }, triggers = { "ENTER_REGION_49" }, rand_weight = 100 }, { -- suite_id = 1, -- description = suite_2, monsters = { 54, 55, 56, 57, 58, 59 }, gadgets = { }, regions = { }, triggers = { }, rand_weight = 100 } } --================================================================ -- -- 触发器 -- --================================================================ -- 触发条件 function condition_EVENT_ENTER_REGION_49(context, evt) if evt.param1 ~= 49 then return false end -- 判断角色数量不少于1 if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then return false end return true end -- 触发操作 function action_EVENT_ENTER_REGION_49(context, evt) -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 54, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 55, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 56, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 57, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 58, delay_time = 0 }) then return -1 end -- 延迟0秒刷怪 if 0 ~= ScriptLib.CreateMonster(context, { config_id = 59, delay_time = 0 }) then return -1 end return 0 end